This is great Andrey! Not being a developer I can't speak to the actual patch, but I was able to apply it and test. This is something I've wanted for ages.
It seems to give some inconsistent results, though. Using a Torus with the origin at the center, with a Bend angle of 120 I get different results for the X and Y axis. With the Y axis I get this (which is exactly what I would expect and want: http://cl.ly/QBXP But with the X axis (using the same bend angle) I get this: http://cl.ly/QBrk All other deform modes seem to work consistently. Jonathan Williamson http://cgcookie.com On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin <andrey.dubra...@gmail.com>wrote: > Hello! > > I make task from wiki: > > http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier > > Added XYZ selection for deformation axis for simple modifier. > Changed UI screenshot and patch attached to patch request (#36094). > > Thanks. > > -- > Andrey Dubravin > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers