I would tend to agree with Jonathan. From an artists perspective it is always terribly confusing when you have an option to bend around a axis and it doesn't actually bend around the axis you set. For example, X should bend around X and Y around Y etc.
Doing this would help the using if such a tool immensely. :) -Andy On 13 Jul 2013, at 19:58, Jonathan Williamson <jonat...@cgcookie.com> wrote: > I guess I don't really follow what you mean? > > Here is what I would expect X to do: http://cl.ly/QE02 > > So that it's bending around the X axis, as if the mesh were paper wrapping > around a cylinder. This is exactly how Y axis behaves. > > > > Jonathan Williamson > http://cgcookie.com > > > On Sat, Jul 13, 2013 at 1:25 AM, Andrey Dubravin > <andrey.dubra...@gmail.com>wrote: > >> Hello! >> >> Jonathan, thanks for reply :) >> By default "bend deform" bend object along Z axis to Y axis. After my >> change, when you set Y it deform along Y to Z. And for X: X to Y. So >> current behaviour is not a bug i think. >> But maybe better add new option specially for bend to set also way of >> deformation not only deform axis? >> >> Thanks. >> >> >> This is great Andrey! Not being a developer I can't speak to the actual >>> patch, but I was able to apply it and test. This is something I've wanted >>> for ages. >>> >>> It seems to give some inconsistent results, though. Using a Torus with >> the >>> origin at the center, with a Bend angle of 120 I get different results >> for >>> the X and Y axis. >>> >>> With the Y axis I get this (which is exactly what I would expect and >> want: >>> http://cl.ly/QBXP >>> >>> But with the X axis (using the same bend angle) I get this: >>> http://cl.ly/QBrk >>> >>> All other deform modes seem to work consistently. >>> >>> Jonathan Williamson >>> http://cgcookie.com >>> >>> >>> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin >>> <andrey.dubravin at gmail.com>wrote: >>> >>>> Hello! >>>> >>>> I make task from wiki: >> http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier >>>> >>>> Added XYZ selection for deformation axis for simple modifier. >>>> Changed UI screenshot and patch attached to patch request (#36094). >>>> >>>> Thanks. >>>> >>>> -- >>>> Andrey Dubravin >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers at blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> -- >> Andrey Dubravin >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers