I think the colors we're fxxxed up in meshlab already, but I didn't have time for further investigation. I'll write a report with example file when my project is done and I have some time.
cheers, Thomas > Campbell Barton <ideasma...@gmail.com> hat am 18. Juli 2013 um 16:36 > geschrieben: > > > On Thu, Jul 18, 2013 at 4:01 PM, Thomas Volkmann > <li...@thomasvolkmann.com> wrote: > > I only have the options that Softimage, Max or FBX-converter can export -> > > thus > > I tried evrey possible combination with the collada importer, but no vertex > > colors (if I opened these .dae in SI or Max the colors are there). > > I even tried to go through Meshlab and go for PLY. Then I got some colors, > > but > > they were all messed up in green and pink. > > Then something very bad happened, I checked vertex colors using... > > http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html See "skull.ply" > > ... and it looks exactly as the preview image linked. > > > The 2 hours I tried all this I should have been actually working... :/ > > I realize this is frustrating, but also to be systematic about what you do. > > Try view the PLY in another application(s) - something other then the > application you exported from which is known to have working format > support, > if it works their - report a bug in blenders tracker, if not - the > export may be invalid. > > If you can't test this in other applications you can always make a bug > report anyway- including the model and an image of how it should look > then blender devs can check on it. > > > cheers, > > Thomas > > > >> Campbell Barton <ideasma...@gmail.com> hat am 18. Juli 2013 um 03:45 > >> geschrieben: > >> > >> > >> On Thu, Jul 18, 2013 at 3:52 AM, Thomas Volkmann > >> <li...@thomasvolkmann.com> wrote: > >> > Hi, > >> > it's the time of the year again, when I want to use Blender for some > >> > 'real' > >> > tasks at work. And as usual I am having huge problems getting my Data > >> > into > >> > and > >> > out of Blender. > >> > Last time it was Camera animation that I couldn't get into Blender*, this > >> > time > >> > I'm using the vertex-colors when importing a mesh into Blender (from > >> > Softimage > >> > or Max). > >> > So my question: > >> > Am I doing something wrong, or is it just not supported? > >> > > >> > Again my usual plea (short version): If Blender wants to take part in > >> > professional pipelines, the data IO is crucial! > >> > > >> > cheers, > >> > Thomas > >> > >> What formats did you test? > >> > >> Formats that load vertex colors: Collada, PLY, X3D, VRML > >> ... probably some others too but I'm sure these ones are supported. > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers