> > In 2.49, multiresolution was not a modifier. The feature was lost while > 2.5 interface changes when multi-resolution became a modifier.
I see. Just glancing at it, it looks like "optimal display" marks edges for display which correspond to level-0 edges. I don't see why the same technique couldn't work to revive the "edges:#" feature from 2.49, but I'll have to dig a little deeper to see if I'm understanding this correctly. > Yes , it is desirable to have it little more subtile but not too much. > It should still show wireframe more obvious than just a flat shading. > My proposal is to use the same alpha-white lines as weight paint mode.... You can see the difference here.. http://www.pasteall.org/pic/show.php?id=56387 I think it's more subtle, and shows up clearly in more situations. It becomes invisible with a pure-white object, just as the current orange selection color becomes invisible with a selection-color object. If this is preferred, I think the right thing to do is make this an additional theme-color (sculpt-mode-wireframe). Weight paint doesn't theme this white-alpha color, but it knows what color the weight paint surfaces will be underneath. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers