Hi Brecht,

I'll have to take a look into the svn logs. It seems that the cmake changes and 
some ghost win32 fixes got dumped. 

Especially the cmake stuff for the vc11 debug libs were a lot of work.
As far as I could see cmake always uses the release libs of osl, llvm and some 
others. Because of that one always gets a ITERATOR_DEBUG_LEVEL error in the 
linker stage.

/Jürgen

----- Ursprüngliche Nachricht -----
Von: "Brecht Van Lommel" <brechtvanlom...@pandora.be>
Gesendet: ‎11.‎12.‎2013 17:27
An: "bf-blender developers" <bf-committers@blender.org>
Betreff: Re: [Bf-committers] State of VS2012 support...

Hi Jürgen,

These changes were probably removed by accident, sorry if that's the
case. However I looked through the commit logs, and couldn't figure
out which fixes for debug builds you are referring to. If you could
point to a commit that got lost, we might could figure out how that
happened.

Brecht.

On Wed, Dec 11, 2013 at 2:34 PM, Jürgen Herrmann <shadow...@me.com> wrote:
> Hi devs,
>
> yesterday I tried to check on T37708 and tried to recompile Blender from the 
> new Git repo.
> As for SCons everything went well, and i got a nice release build of blender.
>
> When I tried to reproduce the described error I recognized that an old bug I 
> fixed some time ago was somehow reintroduced. When pressing P to start the 
> game engine blender crashes without error message.
> So I tried to build blender with CMake to get a debug build I could debug 
> within the IDE.
>
> Just to see that the CMake files have changed a lot and the debug build 
> doesn't work at all because all changes I made to ensure that the proper libs 
> are linked to debug builds were somehow removed.
>
> It's really not nice to see that all the work I had done in the past was 
> absolutely for nothing :(
>
> Unfortunately my current daily schedule doesn't allow me to redo all this. 
> This will change next year, but i must admit I am not very motivated at the 
> moment.
>
> /Jürgen
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