Hi Daniel, I hope I haven't been misunderstood. I do agree with your idea and your wishlist goes exactly in this direction: grab good concept or real production issue and evolve them into solid tool. I was just thinking about a scenario where tools proposed by scripters for their own purpose can be improved/discussed/generalized to better suite the widest range of artists possible still staying in the form of an add-on ... nothing else :)
However I must take a look at your animAll addon before it dies since I've never heard of it :) 2014-03-13 0:11 GMT+01:00 Daniel Salazar - patazstudio.com <zan...@gmail.com >: > IMO Any project specific workflow helper should be an add-on or a > patch, but I don't see any in my wishlist. In a sense our production > hacks just become initial proofs of concept of things to further > develop later. One example is my AnimAll addon, I would love to see it > die any day in favor of more integrated tools. > > Daniel Salazar > patazstudio.com > > > On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia <f.paglia...@gmail.com> > wrote: > > Hi Daniel, > > I agree with you about the "standardization" of the tools and sometimes > > becomes very annoying to verify if each artist have all the tool > installed > > on his workstation (due to the fact that all of the previously mentioned > > are simply add on that have to be enabled) . > > > > However I think there's always a noisy line between what has to be in the > > "main official software" and what can be left to add-on since I think > > add-on are seriously part of blender, probably those tagged as official > > could have a bigger consensus from a wider audience but the core value > > remain the same. I'm not pushing for a specific solution, I'm just > > sharing some thought. :) > > > > Cheers, > > Francesco > > > > > > > > > > > > > > 2014-03-12 23:22 GMT+01:00 Daniel Salazar - patazstudio.com < > > zan...@gmail.com>: > > > >> Hi Francesco, thanks for pointing this out. Actually we're always > >> writing little python scripts to get around this things too. Of course > >> I would rather see it nicely implemented in Blender :) The fact that > >> many more artists doing production work like Pablo and Bassam have > >> similar workarounds just points to the reality of the needs :) > >> > >> best regards! > >> Daniel Salazar > >> patazstudio.com > >> > >> > >> On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia < > f.paglia...@gmail.com> > >> wrote: > >> > Hi Daniel, > >> > if you allow for comment you can get direct feedback on the doc. > >> > Said that fortunately for some of your request there is already a > >> solution: > >> > > >> > about the shader preview there's already the node wrangler tool from > Greg > >> > Zaal that does exactly what you're looking for (it add a viewer node > that > >> > goes straight to the output) and shows the part of the shader you > want to > >> > inspect. > >> > > >> > in the Amaranth addon by Pablo Vazquez there's the option to > "unsimplify > >> > render" so while you see the 0 subsurf level on Ogl the render still > is > >> at > >> > full resolution > >> > > >> > > >> > > >> > > >> > 2014-03-12 22:23 GMT+01:00 Daniel Salazar - patazstudio.com < > >> > zan...@gmail.com>: > >> > > >> >> Hi! I'm collecting a nice set of improvements we would love to have > in > >> >> Blender. Most of them I'd say are nice targets for new developers who > >> >> are looking for ideas to start experimenting with Blender code :) > >> >> > >> >> Please let me know if you're interested in trying some of those and I > >> >> can give more details > >> >> > >> >> > >> >> > >> > https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit > >> >> > >> >> Best regards, > >> >> > >> >> Daniel Salazar > >> >> patazstudio.com > >> >> _______________________________________________ > >> >> Bf-committers mailing list > >> >> Bf-committers@blender.org > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > >> > > >> > > >> > > >> > -- > >> > Francesco Paglia > >> > Vfx and Production Supervisor > >> > > >> > mobile +39 347.82.12.473 > >> > e-mail f.paglia...@gmail.com > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > > > > -- > > Francesco Paglia > > Vfx and Production Supervisor > > > > mobile +39 347.82.12.473 > > e-mail f.paglia...@gmail.com > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Francesco Paglia Vfx and Production Supervisor mobile +39 347.82.12.473 e-mail f.paglia...@gmail.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers