Thanks for your feedback man, appreciated and I agree with you. There's a fine but important line in what is the job of an addon/script and what is the job of Blender itself. Of course I can not push for any of those features anyway, there has to be a consensus between some coders and the owners of modules :)
Off topic: AnimAll http://www.youtube.com/watch?v=xlJ71XChDuY :) Daniel Salazar patazstudio.com On Wed, Mar 12, 2014 at 5:49 PM, Francesco Paglia <f.paglia...@gmail.com> wrote: > Hi Daniel, > I hope I haven't been misunderstood. > I do agree with your idea and your wishlist goes exactly in this > direction: grab good concept or real production issue and evolve them into > solid tool. > I was just thinking about a scenario where tools proposed by scripters for > their own purpose can be improved/discussed/generalized to better suite the > widest range of artists possible still staying in the form of an add-on ... > nothing else :) > > However I must take a look at your animAll addon before it dies since I've > never heard of it :) > > > > 2014-03-13 0:11 GMT+01:00 Daniel Salazar - patazstudio.com <zan...@gmail.com >>: > >> IMO Any project specific workflow helper should be an add-on or a >> patch, but I don't see any in my wishlist. In a sense our production >> hacks just become initial proofs of concept of things to further >> develop later. One example is my AnimAll addon, I would love to see it >> die any day in favor of more integrated tools. >> >> Daniel Salazar >> patazstudio.com >> >> >> On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia <f.paglia...@gmail.com> >> wrote: >> > Hi Daniel, >> > I agree with you about the "standardization" of the tools and sometimes >> > becomes very annoying to verify if each artist have all the tool >> installed >> > on his workstation (due to the fact that all of the previously mentioned >> > are simply add on that have to be enabled) . >> > >> > However I think there's always a noisy line between what has to be in the >> > "main official software" and what can be left to add-on since I think >> > add-on are seriously part of blender, probably those tagged as official >> > could have a bigger consensus from a wider audience but the core value >> > remain the same. I'm not pushing for a specific solution, I'm just >> > sharing some thought. :) >> > >> > Cheers, >> > Francesco >> > >> > >> > >> > >> > >> > >> > 2014-03-12 23:22 GMT+01:00 Daniel Salazar - patazstudio.com < >> > zan...@gmail.com>: >> > >> >> Hi Francesco, thanks for pointing this out. Actually we're always >> >> writing little python scripts to get around this things too. Of course >> >> I would rather see it nicely implemented in Blender :) The fact that >> >> many more artists doing production work like Pablo and Bassam have >> >> similar workarounds just points to the reality of the needs :) >> >> >> >> best regards! >> >> Daniel Salazar >> >> patazstudio.com >> >> >> >> >> >> On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia < >> f.paglia...@gmail.com> >> >> wrote: >> >> > Hi Daniel, >> >> > if you allow for comment you can get direct feedback on the doc. >> >> > Said that fortunately for some of your request there is already a >> >> solution: >> >> > >> >> > about the shader preview there's already the node wrangler tool from >> Greg >> >> > Zaal that does exactly what you're looking for (it add a viewer node >> that >> >> > goes straight to the output) and shows the part of the shader you >> want to >> >> > inspect. >> >> > >> >> > in the Amaranth addon by Pablo Vazquez there's the option to >> "unsimplify >> >> > render" so while you see the 0 subsurf level on Ogl the render still >> is >> >> at >> >> > full resolution >> >> > >> >> > >> >> > >> >> > >> >> > 2014-03-12 22:23 GMT+01:00 Daniel Salazar - patazstudio.com < >> >> > zan...@gmail.com>: >> >> > >> >> >> Hi! I'm collecting a nice set of improvements we would love to have >> in >> >> >> Blender. Most of them I'd say are nice targets for new developers who >> >> >> are looking for ideas to start experimenting with Blender code :) >> >> >> >> >> >> Please let me know if you're interested in trying some of those and I >> >> >> can give more details >> >> >> >> >> >> >> >> >> >> >> >> https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit >> >> >> >> >> >> Best regards, >> >> >> >> >> >> Daniel Salazar >> >> >> patazstudio.com >> >> >> _______________________________________________ >> >> >> Bf-committers mailing list >> >> >> Bf-committers@blender.org >> >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> >> > >> >> > >> >> > >> >> > -- >> >> > Francesco Paglia >> >> > Vfx and Production Supervisor >> >> > >> >> > mobile +39 347.82.12.473 >> >> > e-mail f.paglia...@gmail.com >> >> > _______________________________________________ >> >> > Bf-committers mailing list >> >> > Bf-committers@blender.org >> >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> Bf-committers@blender.org >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > >> > >> > >> > -- >> > Francesco Paglia >> > Vfx and Production Supervisor >> > >> > mobile +39 347.82.12.473 >> > e-mail f.paglia...@gmail.com >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > Francesco Paglia > Vfx and Production Supervisor > > mobile +39 347.82.12.473 > e-mail f.paglia...@gmail.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers