Hi Since the Spacebar-menu already is a kind of a "micro-search engine", mabye it's a better idea to focus on its improvement? I don't feel there is a need for a new panel if Space-menu's there. You can start with adding aliases/keywords for some operators (e. g. "Set As Bind Pose" Maya-esque alias for "Apply As Rest Pose") to help searching for the operators. Space-menu can display the hints on where to find the operator in the UI, like it does with hotkeys. Keywords can be used to handle your "add edges" example. Also, a way to access modifiers from the space menu would help, etc etc etc
- Grigory On Sat, Mar 15, 2014 at 4:26 PM, Harshit Mehta <harshitmehta2...@gmail.com> wrote: > Hello, > > I have already stated a part of my work (improvements in decimate modifier) > i wish to do for GSOC '14. I said in previous mail that i would love to add > one more modifier. Instead I thought of a search feature in blender. > > While switching from Maya to blender, one problem i faced was finding > similar tools. What is called 'decimate' in blender is 'reduce' in maya, > 'optimize' in 3ds max. So i plan to develop a search menu on info panel > header (or add a new panel altogether) where user selects his previous 3D > software and searches for a menu option present in it. In return he gets an > equivalent one in blender with directions on how to reach it i.e > > panel --> region --> menu --> tool/option > > It could compensate need for tutorials (and googling) for artists already > used to other softwares . I know blender's workflow is quite intuitive but > such a search facility would definitely be a worthy addition. It would be > just simple queries answered from offline database. > > Other than matching commands across softwares, i also plan for a > micro-search engine. If I query ' add edges' i should get various ways of > doing so maybe 1. knife 2. loop cut and slide. This is a very primitive > example. It would be able to perform searches of higher complexities. A > professional software much appreciated for its good help is MATLAB from > mathworks. I don't wish such huge help but a small (small size of blender > is one of its positive points) and efficient one removing dependency on > internet. > > I am eagerly waiting for feedback from developers on my both ideas. Once I > get it I could proceed further with my proposal. > > > Harshit Mehta > Email: harshitmehta2...@gmail.com > Phone No: +918058412102 > IRC nick: Harshit22 > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Г. Г. Ревзин _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers