Hi, Thanks everyone for going through my ideas. I am dividing my reply in two parts.
*** Improvements in decimate I agree that it would not be right to disturb the generic way modifiers are, but a decimate as a brush could be done. Further, selective poly-reduction could be done by making vertex groups but won't it be too cumbersome to repeat this process for vertices in different parts of mesh? I feel, brush could be very much handy in such cases. Many scultping softwares like zbrush and sculptris have such tools. ( http://www.pasteall.org/pic/68339 ) For internal symmetry detection (previous mail), I plan to use algorithms of partial and approximate matching explained in http://lgg.epfl.ch/publications/2006/mitra_2006_PAS.pdf For mesh reduction considering color, texture and other vertex properties (previous mail), this paper provides extension of normal edge collapse technique: http://goo.gl/snnt89 *** Tool-matching from other softwares Space-bar search is very handy and it would be only wise to improve it further rather than bringing in new competitor (too much clutter). I understand the constant maintenance my idea requires and how it could annoy seasoned blender users. I would love to implement tool-matching part as an addon outside soc for people migrating from other softwares. Harshit Mehta Email: harshitmehta2...@gmail.com Phone No: +918058412102 IRC nick: Harshit22 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers