> From: [email protected] > Subject: Bf-committers Digest, Vol 118, Issue 8 > To: [email protected] > Date: Thu, 8 May 2014 12:00:01 +0200 > > Send Bf-committers mailing list submissions to > [email protected] >
> > Using Python to filter outliner results is asking for troubles IMHO, > outliner can have many 1000s of items and already gives us speed > troubles on larger scenes. I agree. I do not like the idea of using an > additional step of code tranlation, namely, the Python interpreter. But I was hoping that an efficient algorithm would counter the overhead of Python, as well as the problem of updating 1000s of items. I was planning on devising a way to only update what is actually necessary and when it's actually necessary. > So not sure this is a good project we would even accept if it were finished. I agree and understand. I don't know that my finished project would meet the Blender Foundations standards. I am totally ok with this. I am just trying to gain some experience with programming, as well as have a little fun, and gain some familiarity with the Blender codebase(for future projects). I assume that I will probably need to do some major revisions to my code once completed, and I am ok with that. Also, this could take a loooong time for me. > If you propose to make some addition to the outliner it would be good > to detail whats missing with the outliner. Right now I just have a preliminary design in mind. I was planning on improving my design(even drastically if necessary) as I go along. But I have some notes and an image outlining what I am thinking of implementing. If you or Joshua are interested I can either email you the OpenOffice .odt file or transfer it through irc or maybe pm you through Blenderartists.org. Just let me know... > Aside from this being a large change, > This seems like an advanced project to start if your not already > familiar with outliner code. > If you try some project which is too advanced for your skill level, > often you'll have a hard time getting help. Considering that the probability of me either failing or my code not being accepted, I would say that if my questions(current and future) require to much effort to answer then I wouldn't really expect any response intended to resolve my questions. It would, however, be nice if someone let me know that my questions require to much effort to answer. I understand that you guys are busy, and you don't want to exert effort into a lost cause. Just know that I am only expecting pointers, and general answers. This shouldn't be too much trouble for anyone. "Uncle Entity" on BlenderArtists.org gave me that and more! > Suggest try get some smaller patch finished and accepted first, > > Added a quick-hack task for the outliner which might interest you. > https://developer.blender.org/T40085 Well.... See, I have a psycholigical > ailment that makes thinking and remembering difficult. I kind of have to stick with one task for right now. I figure that I am motivated by what I'm currently doing and I seem to be learning the outliner code - so I figure that if my psychological condition is forcing me to decide then I choose my project. However, if I weren't sick I would gladly do both at the same time. Lastly I think the view2d.c file is the "draw_outliner" function, and the View2d struct is the answer I'm looking for. Thanks for your time sir! > > -- > - Campbell > > > ------------------------------ > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > > End of Bf-committers Digest, Vol 118, Issue 8 > ********************************************* _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
