Campbell Barton = CB CB>Using Python to filter outliner results is asking for troubles IMHO, CB>outliner can have many 1000s of items and already gives us speed CB>troubles on larger scenes. I agree. I do not like the idea of using an additional step of code tranlation, namely, the Python interpreter. But I was hoping that an efficient algorithm would counter the overhead of Python, as well as the problem of updating 1000s of items. I was planning on devising a way to only update what is actually necessary and when it's actually necessary. CB>So not sure this is a good project we would even accept if it were finished I agree and understand. I don't know that my finished project would meet the Blender Foundations standards. I am totally ok with this. I am just trying to gain some experience with programming, as well as have a little fun, and gain some familiarity with the Blender codebase(for future projects). I assume that I will probably need to do some major revisions to my code once completed, and I am ok with that. Also, this could take a loooong time for me. CB>If you propose to make some addition to the outliner it would be good CB>to detail whats missing with the outliner.
Right now I just have a preliminary design in mind. I was planning on improving my design(even drastically if necessary) as I go along. But I have some notes and an image outlining what I am thinking of implementing. If you or Joshua are interested I can either email you the OpenOffice .odt file or transfer it through irc or maybe pm you through Blenderartists.org. Just let me know... CB>If you try some project which is too advanced for your skill level, CB>often you'll have a hard time getting help. Considering that the probability of me either failing or my code not being accepted, I would say that if my questions(current and future) require to much effort to answer then I wouldn't really expect any response intended to resolve my questions. It would, however, be nice if someone let me know that my questions require to much effort to answer. I understand that you guys are busy, and you don't want to exert effort into a lost cause. Just know that I am only expecting pointers, and general answers. This shouldn't be too much trouble for anyone. "Uncle Entity" on BlenderArtists.org gave me that and more! CB>Suggest try get some smaller patch finished and accepted first, CB>Added a quick-hack task for the outliner which might interest you. Well.... See, I have a psycholigical ailment that makes thinking and remebering difficult. I kind of have to stick with one task for right now. I figure that I am motivated by what I'm currently doing and I seem to be learning the outliner code - so I figure that if my psychological condition is forcing me to decide then I choose my project. However, if I weren't sick I would gladly do both at the same time. Lastly I think the view2d.c file is the "draw_outliner" function, and the View2d struct is the answer I'm looking for. Thanks for your time sir! From: [email protected] To: [email protected] Subject: RE:RE: I am attempting to improve Blender's Outliner and I could use some help. Date: Thu, 8 May 2014 05:23:56 -0700 this is a test From: [email protected] To: [email protected] Subject: I am attempting to improve Blender's Outliner and I could use some help. Date: Sun, 4 May 2014 17:40:22 -0700 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
