Hi,

I've been working in some changes on the way Cycles Baking handle the
combined and the light passes. You can find the current design and
discussions in the patch thread [1].

Besides what is there presented, Brecht proposed to unify diffuse and
subsurface baking. This way, it would be easier to bake the
view-independent passes at once.

Does anyone have something to say on this? I wonder if the patch as it
is would help for PBR materials, and if it makes sense for the users
to keep diffuse and subsurface separated.

[1] - https://developer.blender.org/D1674

Thanks,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com
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