Hi, I've been working in some changes on the way Cycles Baking handle the combined and the light passes. You can find the current design and discussions in the patch thread [1].
Besides what is there presented, Brecht proposed to unify diffuse and subsurface baking. This way, it would be easier to bake the view-independent passes at once. Does anyone have something to say on this? I wonder if the patch as it is would help for PBR materials, and if it makes sense for the users to keep diffuse and subsurface separated. [1] - https://developer.blender.org/D1674 Thanks, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers