Hi. First of all, thank you for all things you did for Blender. I don't know if my suggestion is related to your task, but currently Cycles baking is missing antialiasing in everything: OSL shaders, normals baking and Combined baking, of course. I have switched my texture development pipeline from AD software to Blender completely, and this issue is harrasing me a lot ATM. It would be great if improving this small thing will be in your todo list. Thanks again!
2015-12-23 7:11 GMT+03:00 Dalai Felinto <dfeli...@gmail.com>: > Hi, > > I've been working in some changes on the way Cycles Baking handle the > combined and the light passes. You can find the current design and > discussions in the patch thread [1]. > > Besides what is there presented, Brecht proposed to unify diffuse and > subsurface baking. This way, it would be easier to bake the > view-independent passes at once. > > Does anyone have something to say on this? I wonder if the patch as it > is would help for PBR materials, and if it makes sense for the users > to keep diffuse and subsurface separated. > > [1] - https://developer.blender.org/D1674 > > Thanks, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers