I think that gamekit link was posted before, I've run across it before but that still misses the point. It's an external tool that's duplicating a lot of the work that blender already does. It is a pretty nice piece of software though but that skill could be used to refactor the internals of blender so that things like those aren't really necessary.
I am a part of the blender dev community but haven't made any attempts to push any code to the repo mainly because I don't really like doing an half ass job. That's the main reason that I came here to the mailing list asking these question. If it's a go I would like to get started but if it's not okay I'd like to know up front as well so that my time can be spent elsewhere. I'd still like to know the reasoning behind why there are two exit functions as mentioned by Ton earlier. I have been in the blender irc, name blubee that's my name pretty much everywhere online. Anyways, that's besides the point. Could Ton or anyone else at least explain why there's two exit functions in blender? Best, Owen On Sat, Jan 23, 2016 at 10:02 PM, homac <ho...@strace.org> wrote: > Wow, that looks sophisticated (i.e. interesting). Thanks for sharing! > > > > On 23/01/16 14:12, Arnaud Loonstra wrote: > > > > I haven't seen this in this discussion but are you familiar with the > > GameKit project? > > It has two approaches to loading the blender data: > > > https://github.com/gamekit-developers/gamekit/tree/master/Tools/FileTools/FileFormats/Blend > > > > I think it's quite universal. I've used it to write a blend loader for > > my custom needs. > > > > Rg, > > > > Arnaud > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers