On Sun, Jan 24, 2016 at 3:35 AM, Arnaud Loonstra <arn...@sphaero.org> wrote: > On 2016-01-23 15:20, Owen Hogarth II wrote: >> I think that gamekit link was posted before, I've run across it >> before but >> that still misses the point. It's an external tool that's duplicating >> a lot >> of the work that blender already does. It is a pretty nice piece of >> software though but that skill could be used to refactor the >> internals of >> blender so that things like those aren't really necessary. > > Or used as a starting point to what you need and if it's done right it > could be adopted in Blender? > >> I am a part of the blender dev community but haven't made any >> attempts to >> push any code to the repo mainly because I don't really like doing an >> half >> ass job. That's the main reason that I came here to the mailing list >> asking >> these question. If it's a go I would like to get started but if it's >> not >> okay I'd like to know up front as well so that my time can be spent >> elsewhere. >> > > Perhaps Blender could adopt the C4 collaboration model? > http://rfc.zeromq.org/spec:16
In what ways do you think this would help? We follow some of these already (without having a formal policy on it). Others are github specific (how forks and pull requests are used). _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers