Collada exporter is here: https://github.com/godotengine/godot/tree/master/tools/export/blender25/io_scene_dae
The only limitation it has, which I believe could be fixed quite easily but should not be a blocker, is that to export skeletons, you have to make the mesh a child of the skeleton. This is because, unlike Blender, game engines do skeletal transform locally before transforming by world matrix so this makes it more compatible and all the content more coherent. Collada importers have not much of a problem with this. Please remember this exporter is meant for game engines, since Collada is not very useful as exchange format between 3D DCCs. Collada importer is here, and it's very compatible.. Godot uses it to load full scenes from any existing DCC fine, with full skeletal animation, morph targets, etc. I have found that some exporters have small inconsistencies with the format, so this importer is custom made and very, very very tolerant. Trust me, hundreds of Godot users use it and it hasn't failed in a long time. https://github.com/godotengine/godot/tree/master/tools/collada However, it's written in C++ and I don't really have any knowledge about Blender internals. Godot manages scenes in a very similar way to Blender so adapting it should be easy, but I honestly don't have time to learn Blender internals. Still, I offer help about understanding and adapting the codebase to anyone willing to do it. If you guys could adapt OpenCollada to Blender, this should be a lot easier. Cheers! And sorry if I sounded offensive in previous threads, please understand that the currently situation and having to create and maintain a parallel exporter so Blender users could export to Godot did not make me happy, specially when Ton cried today on twitter about how FBX was evil and we have no open standards to export to game engines... Juan On Wed, Feb 10, 2016 at 8:35 PM, Gaia Clary <gaia.cl...@machinimatrix.org> wrote: > Hi. > > If you have a working Collada Importer and/or a corresponding Exporter > for Blender and if you think your solution works better than Blender's > own Collada Module, then please tell us where we can take > a look at your solution. > > Please can you make it easy for us to find the code by providing > either reliable URL's (which point to the sources YOU mean) > or even better create a new Maniphest for that. > > Or if just provide some answers to the > open questions in > > https://developer.blender.org/T41071 > > I am sure you will get attention :) > thanks > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers