Jim, With all due respect, feel free to add a filter to your inbox to avoid this mailing list from filling it.
On Wed, Feb 10, 2016 at 9:12 PM, Jim Cantley <semajcant...@hotmail.com> wrote: > All due respect guys, can this go to a thread somewhere? I have some four > or so pages of emails about FBX/collada currently, it's drowning everything > else in my email out. > > Not meaning to single anyone out, I just want to jump in and kindly > request that this be taken somewhere more suitable for detailed discussion > rather than having it continue through what seems like a format for broader > discussion. > > > ________________________________________ > From: bf-committers-boun...@blender.org <bf-committers-boun...@blender.org> > on behalf of Todor Imreorov <blurym...@gmail.com> > Sent: Wednesday, February 10, 2016 7:06 PM > To: bf-blender developers > Subject: Re: [Bf-committers] Request for Collada Importers/Exporters > > Lets make a table comparison of what works in the two exporters and what > doesnt. If the one with more green checks is being abandoned over bike > shedding arguments and lack of interest, then at least the user can still > get it from godot developers. Alot who dont know about it will ofcourse use > blender's lacking implementation and continue to hold the belief that > blender or the format is broken > On 10 Feb 2016 23:53, "Mike Erwin" <significant....@gmail.com> wrote: > > > Juan Linietsky <redu...@gmail.com> wrote: > > > > > Julian, I'm only proposing a way to solve the following problems: > > > > > > 1) Not having an alternative to FBX > > > 2) Not having a fully working Collada exporter that supports the same > as > > > the FBX. You can test mine any time, try exporting a complex scene from > > > Blender with skeletal animations, blend shapes, multiple actions, etc. > > > 3) Not having a fully working Collada importer. You can test mine any > > time > > > and see how it imports Blender, OpenCollada, XSI, Lightwave, etc. with > > all > > > the above mentioned features. > > > 4) Not having the huge bloat that represents using OpenCollada in > > Blender. > > > > > > > > I no longer use Collada but am very excited about solutions to 1 and 4 > > above. They benefit all Blenderheads. For those who *do* use Collada, we > > might as well get it right (the 2 & 3 part). > > > > Mike Erwin > > musician, naturalist, pixel pusher, hacker extraordinaire > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers