Maya's default Collada exporter is broken on purpose too. You have to use the OpenCollada plugin
On Wed, Feb 10, 2016 at 9:27 PM, Todor Imreorov <blurym...@gmail.com> wrote: > Juan - i havent tried maya's collada exporter yet, but i will tomorrow. > Why, is it broken on purpose? My point was that blender fails miserably at > importing fbx animation even when baked on a deform armature > On 11 Feb 2016 00:19, "Juan Linietsky" <redu...@gmail.com> wrote: > > > Todor, did you try importing in Godot the same armature exported from > Maya > > using OpenCollada plugin? > > > > > > On Wed, Feb 10, 2016 at 8:58 PM, Todor Imreorov <blurym...@gmail.com> > > wrote: > > > > > Fbx is broken. Exporting baked animation armature from maya works in > > unity. > > > Importing to blender it is a mess. I can share a few fbx files if you > are > > > interested > > > On 10 Feb 2016 23:53, "Jacob Merrill" <blueprintrand...@gmail.com> > > wrote: > > > > > > > I am neutral here, and I just want to say, that if we are having > > disputes > > > > over how to move forward, someone on each side should write out a > > > document, > > > > and point at code etc, and make this less a argument, and more of a > > > > checklist. > > > > > > > > >From what I gather, collada and fbx are both valid to import/export. > > > > On Feb 10, 2016 3:39 PM, "Gaia Clary" <gaia.cl...@machinimatrix.org> > > > > wrote: > > > > > > > > > Can the Collada Fans please move over to the other thread that i > just > > > > > opened? > > > > > I believe the FBX guys will be thankful for that :) > > > > > > > > > > thanks > > > > > > > > > > On 11.02.2016 00:30, Todor Imreorov wrote: > > > > > > Until the code clean up can this exporter at least be included > as a > > > > > > "testing" addon in trunk? That way you will make it easier for > more > > > > > people > > > > > > to try it out and report bugs. It will also save time of the many > > who > > > > > > already use it for godot. If the old one has code that no one > wants > > > to > > > > > > touch with a stick and is too big, even if written in better > style > > - > > > it > > > > > is > > > > > > useless to the end users. The end user does not care about the > > style > > > of > > > > > > programming. They care if the exporter creates compatible files. > > Here > > > > you > > > > > > have an actual game engine developer with huge community support > > not > > > > > being > > > > > > able to get it in trunk. Heck people are already using his > collada > > > > > exporter > > > > > > more than the one with blender. > > > > > > On 10 Feb 2016 22:37, "Julian Eisel" <eiseljul...@gmail.com> > > wrote: > > > > > > > > > > > >> Suggest we don't pollute this mailing list with discussions > about > > > > > >> who's capable of writing the better Collada Importer/Exporter? > > This > > > > > >> isn't helpful at all. > > > > > >> > > > > > >> Cheers, > > > > > >> - Julian - > > > > > >> > > > > > >> On 10 February 2016 at 23:21, Thomas Dinges <blen...@dingto.org > > > > > > wrote: > > > > > >>> Am 10.02.2016 um 21:41 schrieb Juan Linietsky: > > > > > >>>> -I wrote for you guys a proper Collada exporter in a few lines > > of > > > > Code > > > > > >> that > > > > > >>>> supported the full spec, you guys refused it to add it to > > mainline > > > > > >> Blender. > > > > > >>> "Refused to add it"? > > > > > >>> > > > > > >>> https://developer.blender.org/T41071 > > > > > >>> Reading that ticket^^ tells a whole different story. > > > > > >>> Reasonable code review comments were made, but then we got no > > > further > > > > > >>> response. > > > > > >>> > > > > > >>> _______________________________________________ > > > > > >>> Bf-committers mailing list > > > > > >>> Bf-committers@blender.org > > > > > >>> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > >> _______________________________________________ > > > > > >> Bf-committers mailing list > > > > > >> Bf-committers@blender.org > > > > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > >> > > > > > > _______________________________________________ > > > > > > Bf-committers mailing list > > > > > > Bf-committers@blender.org > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > Bf-committers@blender.org > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers