On 02/12/2016 09:42 AM, Owen Hogarth II wrote:
> Would there be anyone against using the pixar USD format:
> http://graphics.pixar.com/usd/
> 
> After looking at it, it seems pretty robust, the format is open like what
> was said previously and best of all it looks like it can fit right on top
> of blender's in my opinion.
> 
> So will this list continue to sit around a campfire and look at the guys
> around you or are you guys willing to take concrete steps to improve
> blender's exporters?
> 
> Best,
> Owen

Right now I'm a bit scared by the binary blob they offer in the USD
homepage, but if they truly make it free like they promised, why not?

How does it relate to COLLADA and to the other proposed alternatives
(like glTF)? Does it fit the main use case for FBX (videogames)?
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