Hi, there is a huge interest in Blender VFX. So I look forward to improvements in this areas: Motion Tracking, Compositing, VSE, etc.
And if you are looking for a additional project, in my opinion, we are in need of a better motion blur support in the compositor. Footage comes from different sources, and needs to be combined and matched better: - Stop-Motion footage - Freestyle footage - OpenGL Vieport footage - Blender Internal footage - Regular Movies (adding additional motion blur) Current limitations: The actual Vector Blur Node works ok, but only when you render the scene and add the blur after the render is finished and the file is saved. Other solution is to save a large Multilayer EXR file with the z-buffer and speed/vector passes. Sergey implemented an interesting feature in Blender 2.77, which is a nice addition, but it blurs the whole layer, so masking/roto and tracking of certain parts (multiple tracking points) would be required to make it work. Cycles motion blur is amazing and fast, but the artist has to determine the motion blur before the rendering, changing it means re-render. What I have in mind: https://vimeo.com/130816568 https://www.youtube.com/watch?v=iRo1JP72ZIc http://www.cc.gatech.edu/cpl/projects/blur/MotionBlur_BrostowEssa_SIGGRAPH01.pdf I think that this is related to tracking, because the pixel motion of the footage must be analyzed, and I believe this is what the the libmv library does for tracking. What do you think? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
