Hi Sergey, Thomas, I did not delve into the code yet. Maybe first step would actually be to write an overview and some documentation on what we already have ;) I remember Keir also did some work on tracking for ToS, creating an hybrid doing SAD then KLT, IIRC ? I agree full automatic tracking might be a bit ambitious for a new student and especially a too open ended problem. On the other hand, a project delivering part of the solution could already bring useful improvements. For example, working on the detection part as you mention.
Best regards, Matthias On Fri, Mar 4, 2016 at 7:50 AM, Sergey Sharybin <[email protected]> wrote: > Thomas, will be really good to have you involved :) > > Matthias, did you check current state of Libmv before writting the proposal? > > As for detectors, we had FAST and MORAVEC detectors for some time, but then > i threw them into canal and put Harris detector instead. It's not opimized, > but after some work could be made to work in auitomatic pipeline. > > As for implementing autotrack as a GSoC project, afraid it's a bit too > ambitious to sepect something like that complex from a single student > working fo few months. Would suggest being really careful before submiting > to such a task. > > On Thu, Mar 3, 2016 at 11:53 PM, Matthias Fauconneau < > [email protected]> wrote: > >> Hi Thomas, >> >> During GSoC11, I developed 3 detectors and an API which Sergey used to >> expose feature detection in Blender. >> I do not know why it did not make the final cut, maybe it was not >> polished enough yet to be useful for production. >> I think, at this point, Sergey knows best the latest state of the >> motion tracking features and would be the one most able to sort out >> all your ideas into useful projects. >> It is not trivial to estimate beforehand how much work is involved in >> specific features, but should the main project (multiview) shorter >> than expected, I would be open to complete with sides. >> The main priority would still be to first make sure the new tool is >> properly integrated, known and tested. >> Especially since there will be no VFX open project to finish things off. >> As Ton says, since we have the benefit of having the users we develop >> for around, there is certainly some room to guide the direction of the >> work on the project. >> >> Best regards, >> Matthias >> >> On Thu, Mar 3, 2016 at 7:13 PM, Thomas Beck <[email protected]> >> wrote: >> > Hi Matthias, >> > >> > as we use the Blender camera tracker pretty often in our projects, we'll >> > follow this GSOC closely. One feature that we were really missing >> > (especially in long shots with many easily distinguishable tracking >> points) >> > is the possibility to automatically track our footage. It should work in >> a >> > similar fashion as "throw in markers every frame automatically so you >> get a >> > good coverage, track those until they get lost, erase the obviously >> > erroneous markers, solve it". We talked with Keir at Bconf 2014 and he >> said >> > there is smth. was planned by Sergey and him. So maybe this could be a >> > (side-) project as well... >> > >> > Best regards, >> > Thomas >> > >> > >> > >> > Plasmasolutions >> > Design | Development | Training >> > >> > Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/> >> > Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/> >> > >> > Telefon: +49 176 2017 9565 >> > >> > Blender Foundation Certified Trainer >> > <http://www.blendernetwork.org/BFCT>Autor von "Blender 2.7 - das >> umfassende >> > Handbuch" <http://www.galileo-press.de/3404> >> > >> > 2016-03-03 16:57 GMT+01:00 Jed <[email protected]>: >> > >> >> Matthias Fauconneau wrote >> >> > I am not sure how the interest in Blender VFX is these days, maybe >> >> > there are some other features users are looking forward too. >> >> >> >> I haven't been following development closely so this may already have >> been >> >> implemented, but last time I checked one of the big features missing >> from >> >> Blender's tracker was the ability to use known 3D points to constrain >> its >> >> solves. There's a good chance productions using witness cameras to >> improve >> >> their solves will also be doing set surveys, whether that's with a tape >> >> measure, total station, or lidar; so the ability to utilize that >> geometry >> >> data would be very valuable. >> >> >> >> >> >> >> >> >> >> -- >> >> View this message in context: >> >> >> http://blender.45788.x6.nabble.com/GSoC-2016-Finish-multi-camera-reconstruction-tp147565p147619.html >> >> Sent from the Bf-committers mailing list archive at Nabble.com. >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
