Hi everyone! My name's Nate Vollmer, and I'm a student at Idaho State University interested in computer graphics. (One of my projects last semester: http://www2.cose.isu.edu/~bitinat2/RayTracer/)
I've written a draft for Blender's GSoC realizing the BVH vertex/weight suggested idea, and was wondering if I could get some feedback/tips on my proposal. Vertex painting is a very important feature for character riggers, and I'd like to make it as convenient and efficient as possible. I appreciate all the help! -NateVB _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
