I have used bvh accelerated raycast via Python to do fx in game in the game engine, and I have also used kdtree,
It's fairly simple, and a great idea, would it be in Python, or C etc? If it is python I can help with that. On Mar 15, 2016 10:16 PM, "Nathan Vollmer" <[email protected]> wrote: > Hi everyone! > > My name's Nate Vollmer, and I'm a student at Idaho State University > interested in computer graphics. (One of my projects last semester: > http://www2.cose.isu.edu/~bitinat2/RayTracer/) > > I've written a draft for Blender's GSoC realizing the BVH vertex/weight > suggested idea, and was wondering if I could get some feedback/tips on my > proposal. Vertex painting is a very important feature for character > riggers, and I'd like to make it as convenient and efficient as possible. > > I appreciate all the help! > -NateVB > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
