I have used bvh accelerated raycast via Python to do fx in game in the game
engine, and I have also used kdtree,

It's fairly simple, and a great idea, would it be in Python, or C etc? If
it is python I can help with that.
On Mar 15, 2016 10:16 PM, "Nathan Vollmer" <[email protected]> wrote:

> Hi everyone!
>
> My name's Nate Vollmer, and I'm a student at Idaho State University
> interested in computer graphics. (One of my projects last semester:
> http://www2.cose.isu.edu/~bitinat2/RayTracer/)
>
> I've written a draft for Blender's GSoC realizing the BVH vertex/weight
> suggested idea, and was wondering if I could get some feedback/tips on my
> proposal. Vertex painting is a very important feature for character
> riggers, and I'd like to make it as convenient and efficient as possible.
>
> I appreciate all the help!
> -NateVB
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