Hi, the trick with blender is: the more you know it, the more it fits you, like Vim or Emacs, there is some arch learning curve at the beginning (unlike Maya) but it definitely worth it. I follow blender since my youth, and I think this is the best OpenSource as an example I can give to anyone, along with Linux. There is for sure things to be more "unified" etc... but it's improving always and always, the blender way. I like it being different than others if not what's the point about having multiple 3D software ? I think two levels of interface could be done with current system, one very easy for people to get familiar with (mostly icon & menu based) and one "full" version (the current one) with less boilerplate on screen.... what do you think about it ?
fab. Le ven. 22 avr. 2016 à 10:50, Ton Roosendaal <t...@blender.org> a écrit : > Hi Daniel, > > Blender always had a share of haters and negative feedback since the early > days. > > The most avid haters are typically the unemployed freeloaders, self > proclaimed professionals (the "I used every 3d program out there in the > past 20 years" people) and other people who never paid a dime for Maya or > Max. There's also still a fair bit of contempt for anything free/open > source software in many (also professional) circles. > > The positive side is very impressive too. For example, you can find > Blender recommended on the Pixar website, and Nimble Collective (former > Dreamworks animators) invests heavily in promoting and supporting Blender: > http://www.nimblecollective.com/ > > Given the fact we make Blender in an open project for less than 1% of the > budget Autodesk spends on Maya or Max alone is something we can only be > incredibly proud of. We can always do better (as Piotr points out) but I > would suggest to keep a relaxed and healthy mind - not waste time to please > the haters, but to keep supporting our existing and growing user base and > to closely work with the top talents out there who want to be positively > involved. > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation, Producer Blender Institute/Studio > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > On 22 Apr 2016, at 00:07, Daniel Stokes <kupom...@gmail.com> wrote: > > > > Greetings, > > > > I recently came across this thread on the gamedev sub Reddit: > > > https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/ > > > > > > In that thread are several unfavorable opinions about Blender, mostly > about > > its UI/UX. I thought we had moved past the opinion of Blender's UI being > > terrible during the 2.5 time frame, so I was a bit surprised to see > several > > complaints about it. Unfortunately, there are not a lot of specific > > complaints other than "it is not the same as Maya/Max". > > > > I was curious what others on this mailing list thought about the current > > state of Blender's user experience, if something should be done to > improve > > it, and what could be done to improve it. > > > > Regards, > > Daniel Stokes > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers