I totally agree with Homac on the support & training. It would ease adoption in private companies & so, this is a kind of safety belt/guarantee. I was used to do training on software in my company, you can easily group ~10 ppl and charge them a good amount each... the revenue/investment ratio is very good.
Le sam. 23 avr. 2016 à 00:08, Knapp <magick.c...@gmail.com> a écrit : > I have been using blender for a long time and something that I see is that > it's power and features have grown greatly. This means that what it takes > to learn it has also grown greatly. It is a really hard program to learn. > On the other hand because of the number of great tutorials and sites to > help newbies, it is in many ways way easier to learn and it is much easier > these days to make great art after your first 6 months of use. I wish I > could have learned what I know now when I started. > > The takeaway from this is that the way users support each other is the real > key to why Blender is great. > > > On Fri, Apr 22, 2016 at 10:39 PM, homac <ho...@strace.org> wrote: > > > Hi there! > > > > > > Considering the rating of the reddit replies, lack of customer support > > (paid) is the most important issue according to them (with 123 points!). > > > > To just summarise: > > > > > > Blender's Disadvantages Ordered by Rating: > > ------------------------------------------ > > 1. No option to have (paid) customer support contracts. > > 2. UI does not comply to industry quasi standards. > > 3. Missing or error prone integration with existing tools. > > 4. No (official) training at acceptable quality level. > > > > > > I think (1) and (4) could actually provide additional funding. (2) is > > obviously the main reason why newbies get frustrated and leave Blender. > > People start learning key bindings and procedures, *after* they have > > decided to use a software. > > > > > > Regards > > Holger > > > > > > On 22.04.2016 00:07, Daniel Stokes wrote: > > > Greetings, > > > > > > I recently came across this thread on the gamedev sub Reddit: > > > > > > https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/ > > > > > > > > > In that thread are several unfavorable opinions about Blender, mostly > > about > > > its UI/UX. I thought we had moved past the opinion of Blender's UI > being > > > terrible during the 2.5 time frame, so I was a bit surprised to see > > several > > > complaints about it. Unfortunately, there are not a lot of specific > > > complaints other than "it is not the same as Maya/Max". > > > > > > I was curious what others on this mailing list thought about the > current > > > state of Blender's user experience, if something should be done to > > improve > > > it, and what could be done to improve it. > > > > > > Regards, > > > Daniel Stokes > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > Douglas E Knapp, MSAOM, LAc. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers