Having spent much time learning and using both Blender and 3ds Max, I much prefer the Blender way of doing things. It just feels much more efficient, helps me model faster, and seems to make more sense relating to the task at hand. I'm glad they took this approach, 3D modeling is not at all like image editing or word processing and should not need to follow conventions of programs which do those tasks. I don't know Maya so I can't comment about it. I did feel that there's nothing especially well designed about the 3ds Max user interface; it's extremely complex with features hidden behind unlabeled buttons tucked into corners which enable even more very complexity. I can hardly see how "conventions" such as these are helpful.
3D programs such as Blender, 3ds Max, and Maya are very specialized software systems which were all developed independently by different groups of people with different goals in mind. Each has it's own strengths and weaknesses; use what works best for you. I prefer Blender. On Thu, Apr 28, 2016 at 10:41 AM, Harley Acheson <harley.ache...@gmail.com> wrote: > Regards, Harley > > > 08 - communication > 07 - efficient > 06 - more > 05 - allows > 04 - conventions > 03 - following > 02 - find > 01 - I > > > Dear Blender Users: > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers