Hi,

As you probably know, we are working to implement new grease pencil object and 
the use of new draw manager and more new gp stuff. 

Recently, I uploaded a new branch “greasepencil-object” base on “blender2.8” 
branch to blender.org git server with the code we are working on.

Daniel M. Lara (pepeland), Matias Mendiola and I have been thinking in a better 
workflow and we have found some topics that need a decision. I had some 
conversation on IRC about them, but I want to share them in the mailing list 
and get more feedback before take any action:


1) Currently, in 3D view you can create GP strokes at scene or object level. 
With the new grease pencil object, it not makes sense to have GP at scene level 
and we can remove it. 

To have GP at scene level only adds complexity to design and make more confuse 
the use of grease pencil for artists. There is only a concern about add-ons 
that are using grease pencil at scene level, but as Blender 2.8 will require a 
review of current add-ons, we think this is not a big issue. 

Of course, the old files with grease pencil at scene level will be converted to 
new grease pencil object when they are opened in Blender 2.8.

2) Grease pencil has two uses, animation and annotations. Annotations in 3D can 
be supported by the automatic creation of a GP object (this is the approach of 
other 3D programs of the market). Besides, the use of GP object for annotations 
adds functionalities as hide, move, scale, rotate, organize, etc.
            
For 2D annotations (Node Editor, VSE, etc.) we can keep a basic functionality, 
but we will not support new drawing features, only basic support to add notes.

The availability to draw animations in different context is a source of 
misunderstanding for new users. We think to keep the animation workflow in the 
3D viewport is the way to follow.


We would like to hear your opinions and ideas.


Best Regards,
Antonio Vazquez (antonioya)


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