Hi Antonio, we're using the Grease Pencil for annotations of course, but also a lot for drawing over video frames to create effects like that https://youtu.be/rAhFDMDwzl0?t=263 . So for us, the GP functionality in the VSE is by no means a by-product but a really useful tool to make video effects (even if that means that we have to import/export frames a lot).
Concerning the add-ons: I know of a few that use the scene linked grease pencil strokes (like BLAM), but I would not consider holding back because of them - they can be easily transformed to use a real GP object. Cheers, Thomas Tom M <letter...@gmail.com> schrieb am Do., 6. Apr. 2017 um 21:51 Uhr: > Grease pencil is also used for modeling - creation of curves and of > extruded geometry, for retopology and a variety of other modeling tasks. > > > https://docs.blender.org/manual/it/dev/interface/grease_pencil/convert_to_geometry.html > > https://www.youtube.com/watch?v=5jk-op-cNTs > > https://www.youtube.com/watch?v=qjqoyM5OdVM > > I expect its role in modeling to increase over time. > > LetterRip > > On Thu, Apr 6, 2017 at 11:41 AM, <blender...@gmail.com> wrote: > > > Hi, > > > > As you probably know, we are working to implement new grease pencil > object > > and the use of new draw manager and more new gp stuff. > > > > Recently, I uploaded a new branch “greasepencil-object” base on > > “blender2.8” branch to blender.org git server with the code we are > > working on. > > > > Daniel M. Lara (pepeland), Matias Mendiola and I have been thinking in a > > better workflow and we have found some topics that need a decision. I had > > some conversation on IRC about them, but I want to share them in the > > mailing list and get more feedback before take any action: > > > > > > 1) Currently, in 3D view you can create GP strokes at scene or object > > level. With the new grease pencil object, it not makes sense to have GP > at > > scene level and we can remove it. > > > > To have GP at scene level only adds complexity to design and make more > > confuse the use of grease pencil for artists. There is only a concern > about > > add-ons that are using grease pencil at scene level, but as Blender 2.8 > > will require a review of current add-ons, we think this is not a big > issue. > > > > Of course, the old files with grease pencil at scene level will be > > converted to new grease pencil object when they are opened in Blender > 2.8. > > > > 2) Grease pencil has two uses, animation and annotations. Annotations in > > 3D can be supported by the automatic creation of a GP object (this is the > > approach of other 3D programs of the market). Besides, the use of GP > object > > for annotations adds functionalities as hide, move, scale, rotate, > > organize, etc. > > > > For 2D annotations (Node Editor, VSE, etc.) we can keep a basic > > functionality, but we will not support new drawing features, only basic > > support to add notes. > > > > The availability to draw animations in different context is a source of > > misunderstanding for new users. We think to keep the animation workflow > in > > the 3D viewport is the way to follow. > > > > > > We would like to hear your opinions and ideas. > > > > > > Best Regards, > > Antonio Vazquez (antonioya) > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers