Hi guys, I tresure very much all initiatives to integrate Blender in the PBR workflow for games and films, like Envee and Principled (Disney) Shader.
I just miss one little thing: An check box option to invert textures' green chennels in the Normal Map node. This is very important because Blender follow the OpenGL norms for Normal Map, but other softwares that may be integrated within a pipeline (like Unreal) uses DirectX norms. PS: I know I can do it myself with separete rgb - invert green - composite rgb... Thank you in advance. Adriano A. Oliveira <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> Livre de vĂrus. www.avast.com <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>. <#m_-1137370312128584813_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers