On Fri, Apr 14, 2017 at 10:47 AM, Adriano Oliveira <adriano.u...@gmail.com>
wrote:

> I just miss one little thing: An check box option to invert textures' green
> chennels in the Normal Map node.
>
> This is very important because Blender follow the OpenGL norms for Normal
> Map, but other softwares that may be integrated within a pipeline (like
> Unreal) uses DirectX norms.
>

Is this only needed during import & export, or something you would toggle
during the Blender session?

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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