On Fri, Apr 14, 2017 at 10:47 AM, Adriano Oliveira <adriano.u...@gmail.com> wrote:
> I just miss one little thing: An check box option to invert textures' green > chennels in the Normal Map node. > > This is very important because Blender follow the OpenGL norms for Normal > Map, but other softwares that may be integrated within a pipeline (like > Unreal) uses DirectX norms. > Is this only needed during import & export, or something you would toggle during the Blender session? Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers