Does this effect the GE?

(bge sound actuator etc uses audaspace)

On Jun 18, 2017 11:54 AM, "Jörg Müller" <[email protected]> wrote:

> Hi everyone,
>
> it's time to get rid of the old audaspace and use the new one in the
> Blender 2.8 branch, so I created a patch [1].
>
> I would like to ask anyone who is interested to have a look, try it and
> comment on it. I've only tested it on my computer running linux here, so
> it would be especially helpful if developers from the other supported
> platforms (Windows and MacOS) could have a look.
>
> Thanks and cheers,
> Jörg
>
> [1] https://developer.blender.org/D2716
>
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