Yes it does to some extent, it's basically the same as building Blender 
with the WITH_SYSTEM_AUDASPACE option enabled so far.

Cheers

On 2017-06-19 03:57, Jacob Merrill wrote:
> Does this effect the GE?
>
> (bge sound actuator etc uses audaspace)
>
> On Jun 18, 2017 11:54 AM, "Jörg Müller" <[email protected]> wrote:
>
>> Hi everyone,
>>
>> it's time to get rid of the old audaspace and use the new one in the
>> Blender 2.8 branch, so I created a patch [1].
>>
>> I would like to ask anyone who is interested to have a look, try it and
>> comment on it. I've only tested it on my computer running linux here, so
>> it would be especially helpful if developers from the other supported
>> platforms (Windows and MacOS) could have a look.
>>
>> Thanks and cheers,
>> Jörg
>>
>> [1] https://developer.blender.org/D2716
>>
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> https://lists.blender.org/mailman/listinfo/bf-committers
>>
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> https://lists.blender.org/mailman/listinfo/bf-committers

_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to