Hi there,

My name's John Emmas and for about 10 years  I've been a contributor to Harrison's 'Mixbus' (open-source DAW).  In fact, back when it was Mac only, it was me who ported it for use on Windows.

I recently came across Blender and whilst 3D isn't really my "thing" (I'm really more of an audio guy) I'm just curious about how you guys build it.  It looks like you use different compilers for each platform (which would be my preferred choice - although that's increasingly uncommon these days).  And whilst I successfully downloaded the git sources this morning, I couldn't find any VC project files (or does CMake generate them?)

Mostly I'm interested to see how you handle the GUI on each platform?  For Mixbus we use GTK+ on all 3 platforms - but GTK+ itself introduces a huge range of other dependencies.  For Blender though, I could only find a few 3rd-party dependencies (libvorbis / boost / tiff / libsndfile etc).  It even looks like you use different GUI libraries for the different platforms (or am I wrong about that?)

Like I said, it's just a fellow programmer's curiosity.!

John
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