Hi all,

The Blender Foundation Development Fund has reserved a number of bigger 
donations (also on donator's request) for game engine and interactive 3D 
related features.

Now 2.8 is getting shaped up, it was time to check on this topic. Yesterday 
afternoon I met with Benoit Bolsee and a couple of Code Quest participants, to 
discuss the future of Blender's real-time 3D needs and "interaction mode".

The outcome is that Benoit accepted a grant to work as designer and lead 
developer for one year on bringing back a good real-time interactive 3D system 
in Blender. He will do this part-time, in average 1.5 days per week, starting 
July 1st.

Obviously all work and further discussions will be done in public; using our 
regular channels (mailing lists, code.blender.org, developer.b.o, devtalk.b.o). 
Help from other Blender developers is very welcome. This will be further 
announced when Benoit starts.

To summarise, work will first be done in two areas;
- Implement a high quality real-time viewport with physics/event handling.
  This should result in a pleasant & usable environment to setup and bake 
simulations.
- Design and prototype a new nodal logic system.

Related to this work is also to enable good support (export or some kind of 
integration) for external game engines such as Godot, Armory, Blend4Web, 
Unreal, Unity, etc. 
I especially invite the first three (open source) projects to connect with us 
to find ways to keep a high level of compatibility.

Work on typical GE features such as super-fast drawing (LOD, etc) are welcome 
too but should be part of the regular work on Blender's viewport and our 
internal drawing engines. That way everyone benefits.

Laters,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands

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