Hi, I'm afraid a Metal port is going to be more than a couple of months... but the benefit of open source has always been that you get surprising ports to happen!
My suggestion: let's wait a bit how the market responds and study on solutions. We're not alone in this. My opinion: MacOS has not been a good choice for 3D artists for at least 5 years already. Artists didn't have choice of GPUs. Support for CUDA, OpenGL and OpenCL was always behind. We never really had Cycles GPU render perform good on a Mac system either. Looks like Apple is heading in a different direction with their OS. Probably merging it with iOS... Meanwhile we can keep supporting it, but this support will then be for a dying platform - like back then for SGI Irix, Sun Solaris and BeOS. Laters, -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation, Director Blender Institute Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands > On 5 Jun 2018, at 10:14, Stefan Werner <[email protected]> wrote: > > Apple is deprecating OpenGL and OpenCL and asks developers to use Metal > instead. > Does anyone have a couple of months to spare to port Eevee and Cycles? > > https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl > > -Stefan > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
