> On 5. Jun 2018, at 11:01, Ton Roosendaal <t...@blender.org> wrote:
> I'm afraid a Metal port is going to be more than a couple of months... but 
> the benefit of open source has always been that you get surprising ports to 
> happen!

Odds are that someone, somewhere is using Blender to build their iOS games and 
has both the experience and the need to port Blender to Metal. I’m keeping my 
fingers crossed...

> My opinion: MacOS has not been a good choice for 3D artists for at least 5 
> years already. Artists didn't have choice of GPUs. Support for CUDA, OpenGL 
> and OpenCL was always behind. We never really had Cycles GPU render perform 
> good on a Mac system either.

Out of the three, CUDA was the one in best shape, because it didn’t rely on 
Apple.

> Looks like Apple is heading in a different direction with their OS. Probably 
> merging it with iOS…

We could port Blender to the iPad Pro, once we find out where tablets have 
their right mouse button. ;)
> 
> Meanwhile we can keep supporting it, but this support will then be for a 
> dying platform - like back then for SGI Irix, Sun Solaris and BeOS.

Hey! In contrast to macOS, there is at least active development for OpenGL on 
Haiku (= OpenBeOS)!

-Stefan
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