On Wed, Oct 24, 2018, 2:23 AM Brecht Van Lommel <[email protected]> wrote:
> We've had this discussion before, and I still did not see the explanation > from OCIO looks about looks being intended for this. The documentation > seems to say something else. > You don't see it, yet it has been discussed with the lead developers and many other OCIO folks ad nauseum. This is a resolved point, and the documentation confirms the position. > A “look” is a named color transform, intended to modify the look of an image in a “creative” manner (as opposed to a colorspace definition which tends to be technically/mathematically defined). An OCIO look typically exists as a flexible addendum to a defined viewing transform. But even besides that, it's just poor user interface design to use the Look > setting for both artistic looks and saving to an intermediate file format. > That's Blender's design problem, not the design of the configuration. That is something that needs to be redesigned within Blender. I don't disagree, but that is the poor way that Blender integrates colour management. And when switching between Default and Filmic it's not good for None to > have a a different purpose, settings should generally be orthogonal. > I don't believe this is asserted in OCIO. I can think of a number of situations where this wouldn't be the case. With that said, the Apple P3 branch works fine like this, and the various contrasts behave identically under each display type. T _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
