On Sun, Dec 05, 2021 at 03:23:18AM +0100, bjornmose via Bf-committers wrote: > There is no C++ prototype template for plugging in a new modifier. > So I would kindly ask for a hint where to start with a new modifier. > Your modifier can be written in C++, however you will have to use the modifier C API to interact with the rest of Blender.
You can create a copy of the current softbody modifier and start from there. > I'd like to refactor the soft body module. AFAIK it is preferred to do > new things in C++. So I'd like to do so. > I think you could talk to me first before you do anything. I'm the current module owner of that part of the code. I've been reading up on a lot of papers and trying to figure out on where to go next to get better cloth and softbody simulations. If you are planning to work in this area I would really like us to discuss things and come up with a plan. I think the best would be if you could contact me on blender.chat. (I'm ZedDB (Sebastian Parborg) on there). Hope to hear from you soon! /Sebastian Parborg _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers