If you are creating original artwork to go with the online
interpretations of the boardgames, then there's less need to acquire a
license for them; using the same artwork as the board version makes
them look more familiar. Consider the cost of developing replacement
artwork + replacement rules text vs. negotiating a license. since the
legal protection of copyright of a boardgame is limited to specific
instantiations (art & text), not the core ideas & gameplay.

There are two big groups of "play boardgames online" products:
independent (VASSAL, BrettSpielWelt, Cyberboard) and publisher-owned
(Days of Wonder, GameTableOnline), with XBox/PS3 arcade games as a
smaller (less players but more revenue) third group. Nearly all of
them have very low costs to play so any charge you introduce should be
backed by a feature that makes it worthwhile for the players to part
with their money.

1st idea! free-to-play site with very small fees to: register a non-
anonymous account, allow a user-chosen screen name or avatar, save
games, play games in excess of the free monthly quota of plays, invite
specific users into games, invite users who may not have access to a
game to play, gain unlimited access to a particular game, find a
player of a similar level of skill to play against, include house
rules, record win/loss statistics. Cap the costs so that players will
never be charged more than the cost of the "unlimited everything"
subscription in a month. Without paying anything, players will be able
to do many of these actions but only for a limited number of times per
month.

2nd idea! same as the above except with all the fees configurable, and
a toolkit to create further games. Sell to publishers or designers on
a monthly subscription basis (hosted or locally installed) and let
them handle the tricky part of making it appealing to players. Offer
support either on a modest monthly subscription or per-incidence
charge. BONUS: publisher/designers who make an online version of their
game now have a copyrighted work so can pursue copycat products with
legal actions.

I want to say how Carcassonne and Settlers on XBox Live are
successfully because of a good-looking interface and good AI and
limited choice and being locked into one distributer and low barrier
to purchase, but it's getting late.

Not many people get into making boardgames to make money; if your
development studio is capable of making an online interpretation of a
game then it's capable of making products that are more fiscally
rewarding, like an online banking portal or a user-management system,

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups "BGG 
Down" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/BGG_down?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to