Adventurer, Chapel, Festival, and Remodel. You would want to avoid picking up copper with extra buys, because it would clog up up your adventurer, and picking up curses to remodel into estates would work the same.
All the same, its unlikely to utilize them without the Witch, but its also not much extra effort to have it out. Bonus: [c][s][g][r] [e][d][p][t] layout lines up nicer with curses! csg = copper silver gold, edp = estate duchy province, r = curse, t = trash. On Dec 30, 10:05 am, rathstar <[email protected]> wrote: > Well I happily leave them out of all configurations that don't have > the witch. While what you say is technically true, it just never > comes up. There's no point in buying curse cards for remodel/gardens > because you can just buy copper, and copper just does not run out. > The only plausible scenarios for using curse cards (with the base > game) are with a Witch in play. If an expansion adds more purpose to > curse cards I'll take them out when playing with the expansion. > > On Dec 30, 8:00 am, Tekkor <[email protected]> wrote: > > > > > Yes you could but its "recommended" that you dont. The reason being > > that in future expansions the curse cards will most likely be utilized > > more so you should just be in the habit of seeing them I guess. > > Also...they are used with the "Witch" card which is not used in the > > Starter deck configuration. You could use them in relation to the > > "Gardens" card as well to get more sets of 10 cards as you will get > > more points then the minus from the curse cards if you have plenty of > > gardens etc.- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/BGG_down?hl=en -~----------~----~----~----~------~----~------~--~---
