After building all of gnome-3 on my old hardware, I had hoped that my newer hardware (an i3 with integrated intel graphics) would be able to run clutter applications such as gnome-shell and totem, but it wasn't up to it. So, I've moved on to my other new machine with a radeon600 chipset and done some more googling. I've just rebuilt the existing versions of libdrm (2.4.27), Mesa (7.11.2) and xf86-video-ati (6.14.3) without patches/reversions, with the nouveau addition to libdrm, and using llvm so that I can build *everything*.
But still I'm using the software rasterizer: ken@ac4tv ~ $glxinfo | grep OpenGL OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.11.2 OpenGL shading language version string: 1.20 OpenGL extensions: ken@ac4tv ~ $ls /usr/lib/dri/ i915_dri.so mga_dri.so r200_dri.so radeon_dri.so swrastg_dri.so i965_dri.so nouveau_vieux_dri.so r300_dri.so savage_dri.so tdfx_dri.so mach64_dri.so r128_dri.so r600_dri.so swrast_dri.so unichrome_dri.so What am I missing in my attempts to get 3D acceleration ? ĸen -- das eine Mal als Tragödie, das andere Mal als Farce -- http://linuxfromscratch.org/mailman/listinfo/blfs-support FAQ: http://www.linuxfromscratch.org/blfs/faq.html Unsubscribe: See the above information page