After building all of gnome-3 on my old hardware, I had hoped that
my newer hardware (an i3 with integrated intel graphics) would be
able to run clutter applications such as gnome-shell and totem, but
it wasn't up to it.  So, I've moved on to my other new machine with
a radeon600 chipset and done some more googling.  I've just rebuilt
the existing versions of libdrm (2.4.27), Mesa (7.11.2) and
xf86-video-ati (6.14.3) without patches/reversions, with the nouveau
addition to libdrm, and using llvm so that I can build *everything*.

 But still I'm using the software rasterizer:

ken@ac4tv ~ $glxinfo | grep OpenGL
OpenGL vendor string: Mesa Project
OpenGL renderer string: Software Rasterizer
OpenGL version string: 2.1 Mesa 7.11.2
OpenGL shading language version string: 1.20
OpenGL extensions:
ken@ac4tv ~ $ls /usr/lib/dri/
i915_dri.so    mga_dri.so            r200_dri.so  radeon_dri.so
swrastg_dri.so
i965_dri.so    nouveau_vieux_dri.so  r300_dri.so  savage_dri.so
tdfx_dri.so
mach64_dri.so  r128_dri.so           r600_dri.so  swrast_dri.so
unichrome_dri.so

 What am I missing in my attempts to get 3D acceleration ?

ĸen

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