Yes, Jim was truly a game developing genius. Techniques that today's blind game developers usually implement in BGT were done by Jim using a regular programming language; Visual Basic. I bet that Jim's games had an impact on people; some games, like Skunk, Snakes and Ladders, and Yahtzee, were aimed at people of all ages. I bet fans of those games were shocked when he made games like Dungeon Master, one of the most explicit games in existence. But I have played all of the games that make use of the Microsoft SAPI 5. Whether he was aiming for a G rating or an NC-17 rating, he knew how to make a game with little to no glitches, and he has brightened up the personal computers of blind and visually impaired individuals since the days of MS-DOS. You were a true artist, Jim!
On 8/1/17, Stephen <whocr...@internode.on.net> wrote: > Hi. > Tomorrow is the second anniversary of Jim Kitchen's passing. > I'll sit back and reflect on what a wonderful life he's lead and I > might even play a bit of Awesome Homer. > RIP mate, you really will be missed. > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#117554): https://groups.io/g/blind-gamers/message/117554 View All Messages In Topic (2): https://groups.io/g/blind-gamers/topic/5669570 Mute This Topic: https://groups.io/mt/5669570/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-