the 2 controllers I've got, are a thrustmaster warthog plus the rudder 
peddles, and extra control panel, and a thrustmaster T500RS wheel/peddle 
set, plus the extra gear shifter.

Simon


----- Original Message ----- 
From: "Shaun Everiss" <sm.ever...@gmail.com>
To: <blind-gamers@groups.io>
Sent: Sunday, February 11, 2018 8:40 PM
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.


Then there is the question on what controler to get, most of them are
consoles now, xbox playstation, etc, things we need to put together and
such.

I once for a time had a force feadback stick.

It was nice, it was fast, but the game I was going to have for it never
came out.

It was to big to store so was always in its box.

Eventually, after spending all that cash on it I had to porn it off for
a couple bucks, I probably spent more to ship to its new owner than what
I got out of it.

I also had a 20 dollar gamepad which was just a 20 dollar game pad,
small and crappy.

If I ever got into it again, it would have to be some sort of gamepad,
something that could sit on top of my shelf or somewhere, I have so much
stuff now.




On 11/02/2018 9:29 p.m., goshawk on horseback wrote:
> here we are again, in the proverbial who makes the first move situation.
> if more audio games supported the use of controllers, then the investment 
> in
> such, wouldn't just be for "one game", so would be more worth it for more 
> of
> us.
> because not many audio games have controller support however, very few of 
> us
> probably have such controllers, so developers don't always want to build 
> in
> support for them, and so the cycle goes on.
>
> Simon
>
>
> ----- Original Message -----
> From: "Shaun Everiss" <sm.ever...@gmail.com>
> To: <blind-gamers@groups.io>
> Sent: Sunday, February 11, 2018 7:10 AM
> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>
>
> Not everyone has the cash or space for a controler specially for 1 game.
>
>
>
>
> On 11/02/2018 8:06 p.m., goshawk on horseback wrote:
>> any new trucking game could make use of a game controller, to not have so
>> much of the "pressing and holding keys to drive" thing. there are some
>> very
>> nice driving wheel controllers out there, at least one of which also has
>> an
>> extra gear shift add on, which can either give one standard sequential, 
>> or
>> up to 8 gears, to give a more life like gear shift movement and feel.
>>
>> Simon
>>
>>
>> ----- Original Message -----
>> From: "Damien Garwood" <dam...@dcpendleton.plus.com>
>> To: <blind-gamers@groups.io>
>> Sent: Sunday, February 11, 2018 4:07 AM
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>
>>
>> Hi,
>> The shuttle game is Speed, and the motorbike game is Cyclopath.
>> As for a trucking sim, do you really want to be sat for hours at a time
>> pressing and holding keys to drive? Trucker gave a good feel for how it
>> works without making it boring. Having said that, I'm sure Nick could 
>> make
>> it interesting if it were really a popular option. But certainly my
>> imagination runs dry where that's concerned.
>> Eurofly and TDV: I could never get to grips with them, so I don't really
>> know how they work. Also being blind from birth and therefore not having
>> touched mainstream games limits my knowledge, not to mention my
>> imagination
>> for games and my spatial awareness. Even if they aren't proper flight 
>> sims
>> they're the closest we have. They're certainly far too complicated for me
>> ever to have any hope with them. Hell, that takes the saying "the sky is
>> your limit" to a whole new dimension. Lol.
>> Cheers.
>> Damien.
>> -----Original Message-----
>> From: Joshua Tubbs
>> Sent: Sunday, February 11, 2018 3:51 AM
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>
>> What shuttle and motorbike game are you talking about?
>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said 
>> before.
>> It takes a lot longer than an hour to travel on any one of those three
>> routes in real life. Have the ability to pause the game, but make it as
>> real
>> time as possible.
>> There are a lot of things unrealistic about Eurofly, and while TDV is a
>> flight sim, it’s different than Eurofly so you can’t really call it a
>> simulator per say, but it did get the physics right that Eurofly did not.
>>
>>
>>> On Feb 10, 2018, at 10:42 PM, Damien Garwood
>>> <dam...@dcpendleton.plus.com>
>>> wrote:
>>>
>>> Hi,
>>> Aren't driving games all the same? There might be physical differences 
>>> in
>>> driving each vehicle (train, car, bus, wagon, lorry, van, truck,
>>> motorbike, physical vehicles like cycles and prams etc), whether for
>>> sport, delivery, pickup or dropoff, whether customers or cargo, the end
>>> result is still the same - to travel relatively short distances to get
>>> from one place to another. We see those kinds of vehicles and local bore
>>> every day, and we already have two flight sims, a train sim, a
>>> motorbiking
>>> game, a shuttle game, a trucker game, a pizza delivery game, and three
>>> racing games (although one is no longer playable now). Do we really need
>>> more?
>>> Personally, if I were going down the transport route (no pun intended), 
>>> I
>>> might choose to extend flight sims with helicopters (we've only seen
>>> planes in the two we have so far), I might even extend the racing genre
>>> to
>>> include more realistic obstacles, but I would much prefer ships and
>>> boats,
>>> as that avenue hasn't really seen the light of day in audiogames yet.
>>> There are tons of things you can do on the ship, from pulling the ropes
>>> on
>>> a sailing vessel, feeding the furnaces on a steam vessel, working the
>>> water pumps, managing the engines, steering and so on. Even more
>>> excitement when dealing with lifeboats. Those are meant for getting to
>>> other countries, something we're lucky to get once a year unless we're
>>> millionaires.
>>> Or even better, spaceships. We have tons of space invaders, a fair few
>>> battleship spaceship destroyer type games, but I don't know of any
>>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling
>>> thermodynamic reactors and neutron pumps or whatever fancy names those
>>> kind of things have, and dealing with magnetism to try and simulate
>>> gravity etc. Now that's what I call imagination! I'd love to go to
>>> another
>>> planet, wouldn't you? Highly unlikely we'll get there in real life, the
>>> best we can do is to hope for a game to do it! The closest we ever got 
>>> to
>>> it was Lords of the Galaxy, which incidentally I really enjoyed, but
>>> given
>>> that VIPGamesZone seem to have themselves disappeared to some distant
>>> unknown galaxy now...
>>> Cheers.
>>> Damien.
>>> -----Original Message----- From: Daniel Wolak
>>> Sent: Saturday, February 10, 2018 10:43 PM
>>> To: blind-gamers@groups.io
>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>>
>>> Hi,
>>>
>>> pitching in here for once, as I rarely do :)
>>>
>>> Just wanted to say that I agree 110% with what Josh has just said, as
>>> far as the fact that simulations are lacking in the audiogaming world,
>>> and I like Josh would love an as realistic as possable trucking
>>> simulator. It's I would say the one area that's really not had a solid
>>> entry since Jim Kitchen's excelent trucker, although it's just a
>>> starting point in my oppinion and is an excelent game for what it's
>>> worth.
>>>
>>> Just my thoughts.
>>> Cheers,
>>>
>>> Daniel
>>>
>>> On 10/02/2018 21:55, Joshua Tubbs wrote:
>>>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker
>>>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s
>>>> just programmed by playing sounds and inputting numbers.
>>>>
>>>> This simulator should be like Eurofly and use real map data from a
>>>> source
>>>> such as Open Street Maps, where the world is at our fingertips. I’m 
>>>> sure
>>>> BGT won’t be able to pull the data from the Open Street Map API though,
>>>> so I hope you switch to a language capable of doing that.
>>>> I also think we are getting more online games, but at present Swamp is
>>>> the only one where you can team up with people on missions. With a
>>>> trucking simulator, it’d be nice to communicate and interact with 
>>>> people
>>>> online, whether that be buying food at truck stops or resting with 
>>>> them.
>>>>
>>>> I don’t know how task dispatches would be generated, but when I think 
>>>> of
>>>> “simulator” I’d like it to be as realistic as possible, no excuses
>>>> unless
>>>> you can’t get help programming a certain feature. For example, the
>>>> Eurofly developer says it’s impossible to program some features to make
>>>> flying more realistic. Okay, fine, I don’t expect to be flying airways
>>>> and for you to map out every single airport in the world. But at least
>>>> use feet for everything, as real pilots do, make ATC phraseology
>>>> realistic and use all the frequencies and have coverage available
>>>> worldwide, even though the tower voices may be the same a lot.
>>>>
>>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re
>>>> done with Driver School, you’ve got about 10-15 tasks to do, some of
>>>> which are long sure. Once complete, that’s it. Then you’re just left
>>>> with
>>>> driving freely and that’s it.
>>>> So really, I think you should go for the trucking simulator, as
>>>> simulators are honestly what’s truly lacking. Those and RPGs.
>>>>
>>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson
>>>>> <n...@ndadamson.com>
>>>>> wrote:
>>>>>
>>>>> Hi All.
>>>>> As you may know I develop audio games and currently have 3 titles I've
>>>>> released over the last 6 years, check out www.ndadamson.com for 
>>>>> Dotris,
>>>>> Park
>>>>> Boss, and Tube Sim.
>>>>>
>>>>> I'm trying to come up with a new project that I can work on and I
>>>>> thought
>>>>> I'd ask what area do players feel is lacking with in the audio games
>>>>> community.
>>>>> As a day job I'm a developer in a field which is not related to games
>>>>> at
>>>>> all
>>>>> so developing audio games is something I do for fun.
>>>>> So I'm after your ideas. What is a type of game which you'd like to
>>>>> play
>>>>> which there's not an audio game for?
>>>>> Now that's quite a big question so I'm going to put some limits.
>>>>> 1. I'm not after a whole game synopsis or script yet. A brief 
>>>>> paragraph
>>>>> is more than enough. Tell me just enough so I get the idea of the game
>>>>> or
>>>>> the type of game you'd like to play.
>>>>> 2. I'm not interested in rewriting an audio game that already exists.
>>>>> That's not to say that if your idea has enough differences to 
>>>>> something
>>>>> that
>>>>> already exists it won't be considered. For example, suggesting a
>>>>> "better
>>>>> racing game" is a bit vague. You'd need to tell me why it's not the
>>>>> same
>>>>> as
>>>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free
>>>>> to
>>>>> consider games from the past that are no longer available but what
>>>>> would
>>>>> make it better.
>>>>> 3. I'm not really interested in developing another first person 
>>>>> shooter
>>>>> or version of space invaders.
>>>>> 4. I'm not really in to games that don't really have any skill to 
>>>>> them.
>>>>> That's not to say the concept of casual games shouldn't be suggested,
>>>>> but
>>>>> I'd like to develop a game that has replay value and isn't something
>>>>> that
>>>>> you'd play for 15 minutes before getting board of.
>>>>> 5. Consider game genres. Think big, Think small, Think card games,
>>>>> Think board games, Think simulator, think adventure games, think games
>>>>> that
>>>>> tell a story, think games that don't, basically let your imagination
>>>>> run
>>>>> wild, other than the couple of limits above, know idea is off the
>>>>> table.
>>>>>
>>>>> For those who have played the games I've released are there any areas
>>>>> that I
>>>>> could improve on. I'm not after specific changes you'd like to see,
>>>>> it's
>>>>> more of a general question, Better audio, more immersive, less
>>>>> repetitive,
>>>>> more or less challenging. I'm looking for things that will help with
>>>>> future
>>>>> developments. One of the things is I'm going to be moving away from 
>>>>> BGT
>>>>> as a
>>>>> development environment, I think I've just about hit the limits of 
>>>>> what
>>>>> it
>>>>> can do.
>>>>>
>>>>> There's no promises that any ideas will be taken forward, and don't
>>>>> expect
>>>>> anything to be released in the next couple of weeks. Really what I'm
>>>>> hoping
>>>>> will happen is that someone will suggest something and it'll grab my
>>>>> attention and spark my imagination.
>>>>>
>>>>> Thanks.
>>>>> Nick.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
>
>
> .
>





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