Yeah, definitey enjoying the video series. It's the exact thing I've
always wanted to create myself for folks to use, and every time I see
one of it's videos, I keep thinking to myself how badly I want to buckle
down and produce such a game development environment myself, but I've
never managed to complete any of the myriad of projects I've started to
do just that, so I guess I'll just have to wait for this one to be
released. :) I do like making things, and although I have several
utilities on my site, I have very few games, mostly because it's a lot
of work to get a game right and make it accessible. I can see all kinds
of things I could do with this system though.
Keep on keeping on, and I'll be in line to evaluate it when it's
released, and (hopefully) purchase a copy for myself, just because it
would streamline the game making process by a huge factor for me.
On 2/11/2019 7:15 PM, Ebon sky studios wrote:
Hi Travis,
Thanks for the message and good spot on noticing about the
vulnerability. Currently when creating an enemy you can set its
natural resistance , for example you could maybe add water resistance
to a water spirit. You can’t however currently add vulnerability to
enemies, although this is something we do plan on adding into Sable
before its release.
hope you’re enjoying the video series .
The Ebon Sky Studios Team
email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
*From:*blind-gamers@groups.io <blind-gamers@groups.io> *On Behalf Of
*Travis Siegel
*Sent:* Monday, February 11, 2019 11:21 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] creating an RPG audio game using Sable,
Video 4
In the demo, when creating an enemy, it asked for enhancements (or
whatever it was), but it never asked for vulnerabilities. I'd think a
wolf (since it has fur) would be vulnerable to fire, but there's no
option to specify this in the enemy creation routine.
On 1/28/2019 12:50 PM, Ebon sky studios wrote:
Hi everyone
For those interested the link to the fourth video in the series is
below. For anyone new to the topic the video series shows our
developer tools (Sable) and demonstrates how they can be used to
create an RPG audio game without the need for any coding or
scripting. Although our long term goal is to sell the development
tools so you can all build your own audio games, Sable is
currently just in its prototype stage and our primary focus at
this stage is our first two games which will allow us to hone and
tweak Sable before its release. The link to the fourth video is
below and I’ve also included the link to the topic on the audio
games forum to for anyone interested.
Sable demo - Part IV (Enemies):
https://www.youtube.com/watch?v=YdZaq16uX9Q
Audio forum topic on sable:
https://forum.audiogames.net/post/398734/#p398734
The Ebon Sky Studios Team
email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
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