Jeffrey,
Based on what you just wrote, I'm assuming you aren't blind. Am I right?
Do you work with this kind of technology?

P.S.: What is this "owl field"? I'm sure I heard something about this but can't remember right now.

Cheers,
Marcio
AKA /Starboy/


Follow or add me on Facebook <https://facebook.com/firirinfonfon>

Em 20/03/2019 23:05, Jeffrey McFarland escreveu:
Interesting topic. since I got my HTC Vive a few months ago I've been thinking a lot about how virtual reality would work for the visually impaired. I've been thinking about it in terms of applications for games and just general computer use. High quality 3D audio productions are very immersive. Add on top of that immersion head tracking and you've got a powerful combination for virtual reality. Right now virtual reality is looking for a wireless solution. But if you were to create an application for VR that just use audio you could easily do it wirelessly as no graphics data needs to be transmitted. I've started experimenting building web VR applications for the visually impaired. It's a slow going process as a technology is still very new. If you haven't yet been exposed to high quality 3D audio productions check out "the owl field"

On Tue, Mar 19, 2019, 9:34 PM Ron Kolesar <kolesar16...@roadrunner.com <mailto:kolesar16...@roadrunner.com>> wrote:

        I always want something as close to the real world as possible.
    I'd love to have a full fledge flight simulator with force feedback.
    When I mean a full fledge flight sim, I'm talking
    Civilian commercial paid flights, civilian private GA flights, I
    love the
    Dassault Falcon 7X three engine bird, but would love to have a blind
    friendly version of the successor the Dassault Falcon 8X.
    Then if we had force feedback for military flights, we could feel
    how scary
    it is to have the arresting wire catch our tail hook on our
    landing gear as
    we land on a aircraft carrier.
    Then let's not forget the space shuttle.
    I don't think we could launch it, but we could dock, fly, reentry,
    and land
    the proud sadly gutted out retired aircraft.
    That's my opinion on a full fledge flight sim.
    If we had hand to ear navigation, we could add USB plug in
    equipment so that
    we could fly as close to the real world as well.
    Maybe Jordan who's also on this list could add his two cents on
    this topic.
    It's to bad that the Virtual reality  headsets are only visual,
    because if
    they were virtual reality audio, I'd think about picking up one.
    I know of only one game that has force feedback written into the
    game and
    that's the Three-D Velocity hand to ear Military flight simulator.
    No other hand to ear product has force feedback written into the
    games.
    Also, I know it would be awesome for Pipe version two, better
    known as Blast
    chamber would be cool if it had both force feedback and shock
    feedback
    written into the game.
    Just my two cents on this subject.
    Ron Ham station KR3DOG-PA-WCECTM
    In the good old days of Morse code Shorthand, 73's AKA Best
    Regards and or
    Best Whishes,
    >From Ron U.S. Ham Radio Station KR3DOG-PA-WCECTM
    Pennsylvania West County Emergency Com-Tree Manager







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