I've hit a wall at level 15. (mild spoilers here) I can't figure out how to deal with the multiple spell counters required after a certain point in the level. Super mode is cool, and works, but doesn't last long enough for me to get through the double spells necessary. Some other non-spoilery content: for me, the controls aren't always consistent. Just double-tapping buttons doesn't always work, and the control paradigm of having to use two fingers to swipe and double tap controls was not obvious at first. I very nearly threw the game away before figuring out that I needed to use two fingers. Something in the documentation might make that clearer. Perhaps this is an IOS convention that I as an Android user didn't know about. Question: is the rate at which the supergauge fills affected by the number of spells you cast? I have noticed (I think) that if I screw up a spell, (choose the incorrect element, or aim wrong) that the superguage doesn't recharge as quickly. Is this a correct assumption?? It is bloody addictive.
Chris Bartlett On Wed, Sep 11, 2019 at 5:32 AM Ian McNamara <ianmcnamar...@gmail.com> wrote: > I really like the game, it is easy to learn but very challenging. I am > currently stuck on the level where the controls change. Really impressed > with the game though and the story is funny to. > > Best wishes. > > Ian mcnamara. > > > > > On 11 Sep 2019, at 11:08, myTrueSound <infomytrueso...@gmail.com> wrote: > > Good question Lori. > In the game, enemies are approaching to you and the sound they make will > tell you what type of enemy it is, and what direction is approaching. And > this was the initial phase of the game design. We ensured that the game was > playable just by listening. > However, many players have been saying that they wanted to play the same > games than their friends played, so we added visuals. In other words, the > game includes visuals because we wanted that sighted people would be also > interested about audiogames. So we did add the visuals, but we used a > similar approach as in FEER, where the environment is quite foggy and dark, > so the enemy reveals itself visually once it is quite close to you. So > basically, and at least in the first 15 levels, it is possible to destroy > the enemies before they actually become visible. As their speed increases, > visual cue can be an advantage, but not so much I think. The best is to > kill the enemy as soon as you identify them by the sound. Visually, they > all look the same but they have different colors. I think the game balances > quite well both visual and audible inputs. I have played the game > blindfolded, and I enjoyed quite a lot playing it like that. > > If this game sells, and I am able to pay to salaries of the programmers > for another period of time, we would like to make the multiplayer mode, > were blind and sighted players fight against each other with equal winning > possibilities. And sure the multiplayer game will be more than just a > fighting game, so it should include strategy and things to consider before > starting the fight. However, we are still far from that since we need first > to really find out if there is a market for this type of games or we should > stop. Other way around, if you liked this game, please, tell about it to > your friends, all of them. That will help us a lot to continue working in > this type of games. > > Once more, thanks Lori for the question > > > > > On Wed, 11 Sep 2019 at 01:26, lori duncan <lori.dunca...@gmail.com> wrote: > >> Wow, this looks really cool, always asuming I can remember the right >> sequence under pressure. :) Could someone perhaps enlighten me as to >> what the visuals are like in the game? I'm just wondering if it gives the >> sighted player any advantages over us blind players, or if the graphics are >> more like scenery. >> >> Thanks from Lori. >> On 10/09/2019 16:57, myTrueSound wrote: >> >> Hello everyone! >> >> We're glad to finally announce that AudioWizards is now available for >> Android and iOS. It has taken some time, but here it is. >> You can get it by following this link if you use an Android device: >> >> https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards >> >> Or following this other link if you prefer to play on your iPhone or iOS >> device: >> >> https://apps.apple.com/us/app/audiowizards/id1475627591 >> <https://apps.apple.com/us/app/audiowizards/id1475627591?fbclid=IwAR3srBc05MpW1r5F6aHik655xV-vjap5qO1LKpZMW90JZ9bXZMhXam2IBTM> >> >> The game has received pretty good reviews, and it has been rated as fully >> accessible in AppleVis. It is so, that the game was designed first as an >> audiogame, so we could be sure it was playable using sound as main sound >> mechanics. This after, we added some simple but actually quite nice looking >> visuals, so also sighted people could play it. We really believe that >> playing videogames should be a universal right, and that everybody should >> be able to play and to talk about the same game independently of the eye >> condition. >> >> In this first game, AudioWizards >> <https://www.facebook.com/AudioWizardsGame/?ref=gs&__tn__=%2CdK-R-R&eid=ARB8865FIkFjJ1_q_A-2_VLXYanpqiaE9mz6wfP6xLqAZYlPN5aYZepgNaHqFZ_8lHQgApC_3us8QLca&fref=gs&dti=204339399718289&hc_location=group>, >> there have been involved 50 blind persons from all around the world. Nine >> composed the music, one designed part of the special sound effects, one was >> voice actor, and four were beta-testers since the first version. All of >> them have received an economic compensation for their work and effort. The >> rest of those friends helped us selflessly, and so we send our best regards >> once more to all of them. In addition, in these two years we have received >> a lot of support and very kind words, especially in the audiogame forums, >> and so we have enough proof that I have to keep working in what we believe >> we have to. Our goal is not only to provide you with fantastic games, but >> also proof that there are a lot of talented blind people who could work in >> the gaming or audiovisual industries as sound technicians, musicians, >> producers, mixers and sound developers, but also as programmers, data >> analyst, marketing staff, game designers, scriptwriters, translators, voice >> actors, etc etc. >> >> If you are not sure if this game is for you or not, we have prepared a >> bunch of videos in our Youtube channel, so you can check the game and its >> quality before you buy it. For instance, there is a trailer with audio >> description, and a How to Play video. Here those two links >> >> https://youtu.be/PODJ6XMg3Mc >> >> https://youtu.be/7ejW3U1W11I >> >> One more thing. If you like the game, please, share your enthusiasm with >> your friends. That will help us like a lot! >> >> Regards, >> myTrueSound and the AudioWizards Dev Team >> >> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#121054): https://groups.io/g/blind-gamers/message/121054 Mute This Topic: https://groups.io/mt/34093446/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-