Right, thanks for the help mr office sound guy, now how about some of that lovely hot tea?

On 11/09/2019 11:31, Ian McNamara wrote:
I really like the game, it is easy to learn but very challenging. I am currently stuck on the level where the controls change. Really impressed with the game though and the story is funny to.

Best wishes.

Ian mcnamara.




On 11 Sep 2019, at 11:08, myTrueSound <infomytrueso...@gmail.com <mailto:infomytrueso...@gmail.com>> wrote:

Good question Lori.
In the game, enemies are approaching to you and the sound they make will tell you what type of enemy it is, and what direction is approaching. And this was the initial phase of the game design. We ensured that the game was playable just by listening. However, many players have been saying that they wanted to play the same games than their friends played, so we added visuals. In other words, the game includes visuals because we wanted that sighted people would be also interested about audiogames. So we did add the visuals, but we used a similar approach as in FEER, where the environment is quite foggy and dark, so the enemy reveals itself visually once it is quite close to you. So basically, and at least in the first 15 levels, it is possible to destroy the enemies before they actually become visible. As their speed increases, visual cue can be an advantage, but not so much I think. The best is to kill the enemy as soon as you identify them by the sound. Visually, they all look the same but they have different colors. I think the game balances quite well both visual and audible inputs. I have played the game blindfolded, and I enjoyed quite a lot playing it like that.

If this game sells, and I am able to pay to salaries of the programmers for another period of time, we would like to make the multiplayer mode, were blind and sighted players fight against each other with equal winning possibilities. And sure the multiplayer game will be more than just a fighting game, so it should include strategy and things to consider before starting the fight. However, we are still far from that since we need first to really find out if there is a market for this type of games or we should stop. Other way around, if you liked this game, please, tell about it to your friends, all of them. That will help us a lot to continue working in this type of games.

Once more, thanks Lori for the question




On Wed, 11 Sep 2019 at 01:26, lori duncan <lori.dunca...@gmail.com <mailto:lori.dunca...@gmail.com>> wrote:

    Wow, this looks really cool, always asuming I can remember the
    right sequence under pressure.  :) Could  someone perhaps
    enlighten me as to what the visuals are like in the game?  I'm
    just wondering if it gives the sighted player any advantages over
    us blind players, or if the graphics are more like scenery.

    Thanks from Lori.

    On 10/09/2019 16:57, myTrueSound wrote:

    Hello everyone!

    We're glad to finally announce that AudioWizards is now
    available for Android and iOS. It has taken some time, but here
    it is.
    You can get it by following this link if you use an Android device:

    https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards

    Or following this other link if you prefer to play on your
    iPhone or iOS device:

    https://apps.apple.com/us/app/audiowizards/id1475627591
    
<https://apps.apple.com/us/app/audiowizards/id1475627591?fbclid=IwAR3srBc05MpW1r5F6aHik655xV-vjap5qO1LKpZMW90JZ9bXZMhXam2IBTM>

    The game has received pretty good reviews, and it has been rated
    as fully accessible in AppleVis. It is so, that the game was
    designed first as an audiogame, so we could be sure it was
    playable using sound as main sound mechanics. This after, we
    added some simple but actually quite nice looking visuals, so
    also sighted people could play it. We really believe that
    playing videogames should be a universal right, and that
    everybody should be able to play and to talk about the same game
    independently of the eye condition.

    In this first game, AudioWizards
    
<https://www.facebook.com/AudioWizardsGame/?ref=gs&__tn__=%2CdK-R-R&eid=ARB8865FIkFjJ1_q_A-2_VLXYanpqiaE9mz6wfP6xLqAZYlPN5aYZepgNaHqFZ_8lHQgApC_3us8QLca&fref=gs&dti=204339399718289&hc_location=group>,
    there have been involved 50 blind persons from all around the
    world. Nine composed the music, one designed part of the special
    sound effects, one was voice actor, and four were beta-testers
    since the first version. All of them have received an economic
    compensation for their work and effort. The rest of those
    friends helped us selflessly, and so we send our best regards
    once more to all of them. In addition, in these two years we
    have received a lot of support and very kind words, especially
    in the audiogame forums, and so we have enough proof that I have
    to keep working in what we believe we have to. Our goal is not
    only to provide you with fantastic games, but also proof that
    there are a lot of talented blind people who could work in the
    gaming or audiovisual industries as sound technicians,
    musicians, producers, mixers and sound developers, but also as
    programmers, data analyst, marketing staff, game designers,
    scriptwriters, translators, voice actors, etc etc.

    If you are not sure if this game is for you or not, we have
    prepared a bunch of videos in our Youtube channel, so you can
    check the game and its quality before you buy it. For instance,
    there is a trailer with audio description, and a How to Play
    video. Here those two links

    https://youtu.be/PODJ6XMg3Mc

    https://youtu.be/7ejW3U1W11I

    One more thing. If you like the game, please, share your
    enthusiasm with your friends. That will help us like a lot!

    Regards,
    myTrueSound and the AudioWizards Dev Team



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