Hi. When the product is released, what happens when somebody wants to give 
their audio game to other people?
Thanks.
>From Michael.

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________________________________
From: blind-gamers@groups.io on behalf of Ebon sky studios 
<i...@ebonskystudios.com>
Sent: Tuesday, May 12, 2020 11:03
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Sable Alpha is here! -free to download for Public 
alpha testing! (Page 4) - New releases room - AudioGames.net Forum

Hi Lori,

To edit any object in Sable, simply move to the object in question, then press 
shift and O to bring up the object editor tool, in here you can edit all the 
features of the object, you can also set event triggers. As for adding enemies 
to a map, once you have created your enemies, simply  set the enemy encounter 
rate using the R key, then create  an enemy band from within the enemy band 
option in the edit menu (alt and E), remember though you can only encounter 
enemies in either debug mode or play game mode. . hope that helps

Paul Lemm
Ebon Sky Studios
email: i...@ebonskystudios.com<mailto:i...@ebonskystudios.com>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios

From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of lori duncan
Sent: 11 May 2020 15:41
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Sable Alpha is here! -free to download for Public 
alpha testing! (Page 4) - New releases room - AudioGames.net Forum


I'm trying to figure out how to edit npcs, I made a merchant and totally forgot 
to give him one of his items to sell, woops!  Also trying to find out how to 
add enemies to maps.
On 11/05/2020 14:56, Robert Kingett wrote:

Simple. Create the terrain in the terrain menu, number 2. Create the house and 
otherwise with number 5. Set the starting points in the project menu, alt E. 
Egg. Simple.

By the way, the number pad keys don't work. Use the numbers above the home row.

The user guide can help you learn keyboard commands if you're still confused. 
It can be done. And, as your opinion of the illogical menus, well, you'll feel 
how you feel, I guess.


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