We hope everyone was able to enjoy this year’s recently concluded Summer 
Solstice Celebration! Let’s review recent additions to the game:

* 
new woodcrafted weapon: lance

* 
easier to create mastercrafted woodcraft objects with rare types of wood

* 
aggro mobs should be slightly tough at very high levels, thus yielding better 
solo exp

* 
HIDE composition is now called SKIN, to avoid conflicts with the HIDE object 
effect

* 
silver, gold, platinum and various jewelry alloys are higher difficulty; 
however if you know the ‘forge jewelry’ skill, your odds of failing with them 
are lower

* 
dclient now only has one general combat track, but certain areas can have 
unique combat tracks

* 
you can no longer smell while underwater unless affected by the ‘water 
breathing’ spell

* 
“metallurgy list items” shows which items are cast in molds and which are 
hammered, and items from molds are very unlikely to produce mastercrafts

* 
“consider” command and ‘dispel magic’ help page have been updated in order to 
more accurately reflect the relationship between MAGIC type creatures, the 
dispel magic spell, and magical damage

* 
other updates and additions were made to the consider command, including some 
missing dragonbreath types

Coming in July:

* 
‘dispel magic’ will be updated to be more effective against spells you know how 
to cast, and ‘detect magic’ will be updated in order to facilitate this new 
feature

* 
most guilds will be updated to require fewer mastercrafts to advance, but they 
will require a certain number of guild jobs to be completed

* 
guildmasters will pay more for guild jobs that require a created object if you 
turn in a mastercrafted item

* 
forging new items will require exact keyword matches to prevent conflicts 
between items with similar names, such as “chains” and “chainlink” belts

* 
roadside shrines dedicated to pantheon gods are being added to the game world, 
where one offers an item in order to receive a reward

* 
add favor requirements for several more mid- and high-level cleric abilities in 
order to give clerics more to spend their favor on

* 
additional effects for pantheon spheres, such as a small boost to the skill 
level or cast level of associated abilities

* 
release level 34/35 areas of Dreahul and Thuoduhr in eastern Atmir

* 
re-open the Naginag arena as a regular area

* 
re-release former event area The Harz as a level 39 area for the Dunn Hurr

Work also continues on the level 42 area Port Crimsonia for eastern Ramanek and 
Nightmare Plane solo and group 4 areas toward their eventual release in the 
fall.

For more information please refer to our latest Youtube update here: 
https://youtu.be/9tGEP86Nst0


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