If you play Alter Aeon just be sure to use their blind-friendly port. I believe it's 3010. Type that into your client of choice along with the address to shut off art and possibly other graphical elements. I don't know if that also activates their screen reader mode or if you have to do that from the character creation screen.
Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers.
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Travis Siegel
Sent: 21 February 2023 14:10
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Muds
There aren't many muds with sound packs, mostly because nobody has taken the time to create one.
If you're working on strictly soundpack muds, alter aeon is your best bet.
If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features.
I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed.
If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it.
Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore.
On 2/21/2023 4:38 AM, Lindsay Cowell wrote:
Hi
I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs.
Lindsay Cowell
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